That's is why I called it two separate axes and not two ends in a single axis. You need a base level of technical competency to understand what the limitations of your equipment are to leverage it to the fullest extent and avoid doing things that will just plain not work, and the technical features are needed to accomplish specific things, but artistry is till required. Feature films have been captured on iPhone (you can say that is little more than a stunt, but it still exists).
Not everyone is filming Barry Lyndon with f/.95 aperture in candle-lit scenes. Watching older films where both the glass and the film were subpar compared to what's available today, where the grain was high, the focus puller wasn't at the top of their game leaving characters somewhat out of focus (when looking closely, maybe not noticeable at 480p or 720p), but the films are still enjoyable. Parts of The Batman were filmed on a Helios 40-2, an objectively terrible lens when it comes to it's optical characteristics, but it can evoke a look that you can't otherwise get which helps with the mood the cinematographer was trying to capture. You won't be able to capture the vast expanses of night time scenes of Nope (filmed as day for night with infrared cameras) with subpar equipment. You need full sharpness for easier rotoscoping when dealing with VFX. You want the best cameras available to capture miniatures of spaceships like in 2001 or Interstellar to make people believe these are real spaceships. You can leverage a new technology in a new way, like 28 Days Later used new at the time digital cameras (that would nowadays be considered subpar) for easier application of effects like undercranking and lower production costs, or how they used 360 shutters in Collateral. But you can also make a film like The Man From Earth that was shot in a single room, with a bunch of actors and an camera that was average at the time, or Saving Private Ryan simply undercranking and using really short shutterns to ensure that the beach landing scene was crisp through and through. Everything Everywhere All At Once didn't have Marvel-budget level gear, but they still made one of the best movies of the past few years.
I don't fully disagree with what you're saying: better tools expand the envelope of what you can accomplish. But technology is in service of the art, not the other way around (unless you're producing marketing material for the manufacturer, I guess ^_^).
I love combing over features, and learn about the mechanics of these amazing machines, and the theory of the physics of light (even knowing how it works, it is still feels like magic that you can take a full picture of an object that is partially obstructed as long as you can make that foreground element blurred enough). I'm a shit artist, but I trust one with a point and shoot to make something better than I can with my DSLRs. I can't wait to see what new story telling tricks people will come up with new tech, like Nope did.