Imho it’s a little bit like complaining that long, sequential writes to DRAM are slower than reads from L1$. It’s true, it just doesn’t matter for most of us.
Imho it’s a little bit like complaining that long, sequential writes to DRAM are slower than reads from L1$. It’s true, it just doesn’t matter for most of us.
More often than many would expect. Downloading/installing games can do it. No doubt many complaints to Valve about slow servers are likely the fault of slow consumer SSDs not able to keep pace with modern download speeds. And people with the smaller/slower SSDs are more likely to be installing/removing games more often. It's a strange strange world where local storage might bottleneck a residential internet connection.
I set up a 4 gigabyte RAM disk for downloads and such so my hard drives weren't slowing me down. Eventually I got myself some nice and fast SSDs, but even now I run some games of hard drives because of the still significant cost of replacing terabytes of storage capacity.
Writes are often just as important, there is no picking and choosing between read/write performance, both must be acceptable.
And that's true for both sequential and random I/O.
If you ever have to ingest some large data set on any of these cheap SSDs you'll be in for an unwelcome surprise.
And although outside the scope of my article, random write I/O performance is beyond terrible as soon as you're out of the SLC cache.