Most of esports is not profitable. Events are usually run for the love of the game as opposed to trying to make money. Or there is VC money which they are unlikely to find a return on.
Most of esports is not profitable. Events are usually run for the love of the game as opposed to trying to make money. Or there is VC money which they are unlikely to find a return on.
Ex. Valorant, Overwatch, WoW, LoL (maybe actually profitable?), DotA.
Scenes actually run for the love of the game are Melee + anything tiny
The only independent esport that is kinda self-sustaining is Korean Brood War, been divorced from blizzard for a long time and still going strong w sponsorships and ad revenue.
But yeah, fighting games scenes are actually quite durable and rising up from grassroots in general
There's a lot of sponsor money involved, big organizations with multiple teams for different games traveling to large events. Doesn't sound like they are all doing it for the love of the game.
There's single teams that are valued > $500m: https://www.insiderintelligence.com/insights/esports-ecosyst...
Just because there is a lot of money moving around it doesn't mean it's profitable in general.
>Doesn't sound like they are all doing it for the love of the game.
Doing it in hopes of making a return on investment doesn't guarantee you will be profitable.
>There's single teams that are valued > $500m
A lot of those numbers are inflated. As the sister comments mention look at what happened to faze.
That can be said about any sport. Broadcasting football is big business but most teams are not profitable and the players play for the love of the sport as opposed to trying to make money