i'm clearly missing something here
parallel execution helps when operations are cpu bound
file operations are (almost always) io bound
and totally unclear how directories represent an "interference" boundary
bizarre
i'm clearly missing something here
parallel execution helps when operations are cpu bound
file operations are (almost always) io bound
and totally unclear how directories represent an "interference" boundary
bizarre
The question is, how independent are IO operations in separate directories. And the article is claiming that they're fairly independent and don't block each other.
maybe this is what you mean by independent?
but the thing is that in disk io, directory structure is (as far as i know) basically unrelated to relevant contentious resources, when measuring speed
maybe if you're doing a billion small files than overhead begins to matter, but copying 3 big files from 3 different directories is gonna take just as long if you do them in parallel vs. if you do them sequentially
that may not be true if they're on different disks, but that kind of proves my point, the directory isn't the factor, the underlying disk is
> The question is, how independent are IO operations in separate directories. And the article is claiming that they're fairly independent and don't block each other.
yeah and in this sense the article is misleading, because (as far as i know) directories are basically unrelated to independence in the general case
Plus accompanying benchmark: https://alexsaveau.dev/blog/projects/performance/files/fuc/f...
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> file operations are (almost always) io bound
This is a common misconception. It was presumably true a decade ago, but PCIe is getting exponentially faster every 3 years: https://arstechnica.com/gadgets/2022/06/months-after-finaliz...
The NVMe protocol has extremely deep queues [1] and leaving them empty means leaving performance on the table. I think you'll find it surprisingly difficult to saturate the PCIe bus with just one core: PCIe 7 will support 512GB/s. Assuming a single core can produce 64 bytes (an entire cache line!) per cycle running at 5GHz, you're still only at 320/512=62.5% saturation. This napkin math is a little BS, but my point is that individual cores are quickly going to be outpaced by bandwidth availability.
> and totally unclear how directories represent an "interference" boundary
To add a bit more color here, it depends on how your file system is implemented. I belive Windows stores every file's metadata in a global database, so segmenting operations by directory yields no benefits. On the other hand, Unix FSs tend to store file_name to inode mappings per directory, so creating a new mapping in one directory doesn't interfere with another directory.
[1]: https://en.wikipedia.org/wiki/NVM_Express#Comparison_with_AH...
is disk IO bottlenecked by NVMe/PCIe limits, or by disk iops limits?
> Unix FSs tend to store file_name to inode mappings per directory, so creating a new mapping in one directory doesn't interfere with another directory.
again, you're handwaving on what "interfere" means
do "inode mappings" represent resources with no shared resource constraints?
is reading one "inode mapping" as fast as you can with one core independent from reading a different "inode mapping" as fast as you can with a separate core?
afaik it is not, am i wrong?
Note that I'm out of my depth here, so this is all speculation. Until we hit hardware limitations (which will be PCIe 6 if I had to guess), I'm pretty sure those are the same thing. One read/write iop = 4KiB. If your PCIe bandwidth is limited to N GB/s, then there are only so many iops you can physically send/receive to/from the SSD, regardless of how many iops the SSD could be capable of processing. So currently we're bottlenecked by PCIe, but I doubt that will continue to be the case.
> again, you're handwaving on what "interfere" means
It depends on how the file system is implemented, but my guess would be that a lock on the inode or block cache entry is acquired.
> do "inode mappings" represent resources with no shared resource constraints?
Those are the contents of the directory. The problem is not reading them, but changing them.
that cache coalesces and serializes access to disk, it does all of this "locking" you're referring to, and it's very smart
it seems like you're writing code assuming this intermediating layer does not exist?
why do you think this is true?
i've never heard of anything like it
directories are inodes on a file system, they are in no way "shared resources for their direct children", and there is no concept of a "directory-modifying operation" which contends with operations on any file (or directory) which is a "child" (subdir, sub-file) of that directory
your claim is totally bizarre to me, afaik it's nonsensical, but i guess i could be mistaken
Also no need to theorize: run the benchmark I linked for yourself. It clearly shows a massive advantage to having each thread work with its own directory.
2. the overhead of modifying the dirent is statistically zero compared to the costs related to manipulating the files on disk
$ hyperfine --warmup 3 -N "./test /dev/shm 8 zip" "./test /dev/shm 8 chain" Benchmark 1: ./test /dev/shm 8 zip Time (mean ± σ): 118.5 ms ± 11.6 ms [User: 92.9 ms, System: 726.6 ms] Range (min … max): 103.6 ms … 143.4 ms 23 runs
Benchmark 2: ./test /dev/shm 8 chain Time (mean ± σ): 235.7 ms ± 11.0 ms [User: 116.4 ms, System: 1537.7 ms] Range (min … max): 220.1 ms … 258.3 ms 13 runs
Summary './test /dev/shm 8 zip' ran 1.99 ± 0.22 times faster than './test /dev/shm 8 chain'
i mean ignore me if you want, no skin off my back
but you're not benchmarking what you think you're benchmarking
this synchronization is handled for you by the fs, specifically the fs cache
inode alignment and errors are managed by this intermediating layer
your benchmarks are not demonstrating what you think they are demonstrating
the fs cache does most/all of the optimizations you're doing manually
bypassing the fs cache is highly atypical for user-space code
but this is all a bit tangential as the article is about file system stuff