This is incredible, wow! Stuff like this is why I got into tech in the first place, indistinguishable from magic.
This is incredible, wow! Stuff like this is why I got into tech in the first place, indistinguishable from magic.
2. Are people excited about my thing? Am I excited about it?
3. Have I made the wrong life choices?
4. This makes me feel uncomfortable.
5. If I can defend my life choices I can feel good again.
6. I will downplay this thing, that will resolve my uncomfortable feelings.
The videogame industry is notorious for over promising and under delivering. Game Engines included. Unreal Nanite and Lumen seemed amazing and has a great pitch/tech demo's, but in practice it's . . . not great. FPS have constant drops, and the complexity it introduced into game making workflow was heavy.
Several medium sized companies even have dropped nanite and lumen to go back to the old way of doing things.
Game Engine companies are notorious for leaving out important details about new features.
Is there any recommended reading/ranting on this?
A lot of this borders "competitive intelligence" and game development is only getting increasingly competitive, so you typically need a friend to get you an invite into various private discord servers.
I'm learning game dev in my spare time,and these various private discords are critical to learn how not to waste time on various "over-promised" techs, and focus on results.
Also -- and this really is just a question not a nitpicking criticism -- when it comes to crossing the uncanny valley, am I right that mouths and teeth, specifically, seem particularly less realistic? Lips and subtle facial expressions make sense to me as challenging areas, but it surprises me a bit that teeth aren't typically rendered better. This applies to full-studio efforts not just Epic's new tech.
And any studio worth its salt would spend time fixing up the tiny inconsistencies; my understanding is this was meant to show it as raw as possible.
it is video tracking of 30 points of the face, and then those points are extrapolated in a model. Seems like 20 year old tech tbh
This was done on an iPhone, in subpar conditions, by 2 people, with regular clothes and background, for any/all humanoid models in under 90seconds!!!
Amazing!!! It’s the only word for it and it doesn’t do the accomplishment justice.
... and to do it outside while doing full-body motion capture while splashing around in streams next to other live actors on film.
It's like comparing music festival hardware with home streamer equipment. Home streamer tech can sound significantly better, for a thousandth of the cost... because you can put up acoustic tiles.
It's a big achievement, but wild comparisons don't do really do it any benefit.