https://www.btboces.org/Downloads/7_There%20Will%20Come%20So...
The only problem is lossyness and hallucinations, but assuming the technology improves such that that becomes a non-issue then having bots deal with formalities and formatting sounds great.
It's like people skipping preselection tired topic menus in self service via phone.
Would love to see a War of the AIs in Civ, or Crusader Kings, or any moderately complicated game which has had a ton of writing about it.
It would not be very hard to build an AI that actually plays to win and presents a real challenge to the player. The problem is that players would complain even more! An AI that plays to win is not a reliable ally, let alone trading partner. Against such an AI, the player would no hope of trading technologies for an advantage: the AIs will have already traded them all. The AI would also use every possible treaty to build up its forces and only launch the surprise attack when it deems it can hit with overwhelming force.
I have seen such an AI, actually. It was created by a modder for the game Master of Magic [1]. It makes the game incredibly difficult while at the same time cutting down on the cheating. It does so by incorporating the modder's extremely detailed and extensive knowledge of the best strategies in the game. It does not need neural networks or machine learning to accomplish this. It just implements a good old fashioned expert system.
[1] https://www.realmsbeyond.net/forums/showthread.php?tid=8246