This HN story on Verse 3 months ago has a detailed PDF slide presentation and 376 comments:
Beyond Functional Programming: The Verse Programming Language [pdf] (peytonjones.org)
Beyond Functional Programming: The Verse Programming Language [pdf] (peytonjones.org)
Verse-as-a-scripting-language-for-a-game-engine is an interesting experiment. The million script writers who use it are not going to have any understanding of the functional language underpinnings. They're going to copy-and-paste until things work. There's going to be a lot of superstition and cargo cults.
I guess Tim Sweeney has a long history of successfully using exotic custom scripting languages in game engines, from ZZT to various generations of UnrealScript. So he probably knows what he's doing.
I just can't imagine that working at scale. I bet they add semantic versioning support pretty quickly.