https://forums.developer.nvidia.com/t/extracting-bvh-from-op...
As someone who deals with BVHs a lot for ray intersection, I find it pretty difficult to believe that leaf nodes with that number of primitives will be anywhere near performant, even with fast dedicated hardware like the RT cores.
It's true that the Nvidia cards have better intersection performance than ray/box tests, but I don't believe it's in the 100x ratio range which I suspect would be needed if the BVHs were that shallow and leaf nodes that large.