We were doing some experimentation with a future Planimeter Game Engine 3D product, but will be moving back to Game Engine 2D development this upcoming quarter, with a new website planned, a getting started tutorial path, and sample game code included from internal projects. The current version includes example code in the game folder.
I am hoping that a getting started path will encourage new users to help one understand core workflows we've designed for developers, starting with creating entities in a test map, and then updating those levels, and finally, building your own fully-custom features which tie into premade systems.