That's not the same as putting it front-and-center. Yes, the information is there, but the interface design is garbage.
That's not the same as putting it front-and-center. Yes, the information is there, but the interface design is garbage.
There's definitely a taste / opinion component to any deep design critique. I think for many (for whom the post resonated), the ability to quickly glance at Dark Sky and understand relevant weather contextually was THE game changer.
It's a hard thing to discuss, because until you've felt the experience, it doesn't seem like a "big deal".
Some apps do use text to talk about the current / upcoming rain, but showing it visually makes it even easier. The ease of use is important because weather apps aren't meant to be that interactive (like a game). They're meant to be context-sensitive information graphics that let you drop in and out very very quickly.
http://worrydream.com/MagicInk/#inferring_context_from_the_e...
Apple Weather presents this information in graphical form as well. When I open the app, not only is what I need to know — "Rainy conditions expected around 7pm" — front and center, but just below that I can scroll through hours with rain percentages, and with another tap I can get as much detail as I could want.
To find it, you need to know that the interface is interactive the same way as other interfaces like control center are - clicking a 'tile' pops/navigates to more details.
You don't have to tap on temperature - tapping on the precipitation forecast will drill down to precipitation estimates.
Just know that Apple Weather (like Dark Sky before it) uses multiple different models, so the forecasts 15 minutes, 2 hours, and 1 day out are likely to be reasoned about entirely differently.