LLM Sandboxing: Lessons Learned
blog.forcesunseen.com
blog.forcesunseen.com
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As it relates to Doublespeak.chat launch, would it be possible to address the lesson learned related to more operational aspects. I for one lost any interest in engaging you further after you ban accounts for doing something you had not explicitly stated was not allowed without warning or means to adapt to the change; while there was specific event, would not surprise me if in general your approach was to unilaterally make changes that impacted users without any communication prior to or after the changes.
As is, aware of at least two modifications unrelated to the game itself, but related to the system running it, that are not mentioned in the change logs:
https://doublespeak.chat/#/changelog
And twice I have experienced the system generate fail to display an error in a specific context when there’s clearly logic under the hood blocking users path.
As you stated in your other comment, it sounds like you got your money's worth. Accounts can still be registered with non-throwaway emails.
Basically, you’re not acknowledging both your error messages/notifications have repeatedly been problematic— or that banning users who used the system as designed is wrong.