In-game, the aircraft's seat is constantly rotating and accelerating all over the place. The seat I'm physically sitting on is not moving. This causes a great deal of motion sickness.
In-game, the aircraft's seat is constantly rotating and accelerating all over the place. The seat I'm physically sitting on is not moving. This causes a great deal of motion sickness.
Anything where I was "walking" around gave me the same disconnect you mentioned - my avatar was walking around but my body was seated in a chair with hands on a controller or joystick.
Nowadays I haven't used any of them in a long time because the Oculus is outdated and barely usable. None of the newer options seem worth the cost for me (in money or Facebook attachment) so I haven't played with any of that in a while.
Looks like people are saying the other issue with webcams is they are low framerate - there are dedicated devices it seems like TrackIR (more money) but I bet a phone with a decent FPS camera could work well. Theres also software called OpenTrack (and people are saying to get a high FPS webcam with low latency). Some people on reddit are even using a wiimote to reduce CPU useage supposedly.
Biggest thing though is you want the largest screen possible - otherwise you will barely be able to move your head and still be looking at the monitor (best experience I had was in a theater with 3 full imax screens side by side)
What is this 'traditional meaning' that you speak of?
Words change and this is a meaning everyone seems to want I guess. I was just pointing out that once you go down this route, its pretty hard to differentiate between what is ironic or not because its a broad and subjective definition.
Your assertion does not make sense to me. Your definition is that the situation is ironic because a slightly broader statement of that situation is ironic? It sounds like you are just saying its ironic because it seems ironic. All that means is that it gives you a feeling which you associate with that word. The reason it seems ironic is that the unexpected outcome of a "life-saving" thing actually resulting in injury, is amusing, because it is the opposite of its intention. In fact almost every time something has a net positive influence on overall outcomes, there will be cases where some outcomes are worse. If you are shot and the surgeon goes to perform life-saving surgury, but it turns out you have an allergy to the anesthetic and it kills you, is that ironic? A doctor who was intending to save you actually killed you. I don't know about this definition but I guess its the one we're stuck with. I'll probably just call it an amusing coincidence though.
Oh come on.
A device which was made for one purpose and one purpose only -- to stop the president from getting shot ends up getting the president shot. This is the direct opposite of the intention of the thing's existence -- hence "intentionally ... the opposite of its plain meaning".
If you want to purposefully dilute things to make a point you can do that, but it is dishonest.
Effect X being caused by Y and solved by Z AND X being caused by Z and solved by Y is irony.
Dictionary definition: “ a state of affairs or an event that seems deliberately contrary to what one expects”
Edit: Interesting, the glasses actually have hollow rims with a blue fluid.
I even can't handle first person shooters where the camera moves around using a control stick (the sensation of movement is unpleasant). Some games solve this with a mode where you sort of "snap" from one position to another rather than "moving".
It's highly dependent on the type of VR content you're looking at. For most people, the moment the camera or your character moves at odds with your real head, they get uncomfortable. My job is developing VR stuff and still when head tracking gets out of sync for more than a second, I get dizzy and have a headache the rest of the day.
If you want to continue with VR, I'd say stick with standing experiences. Try out the racing game now and then, but quit at the first sign of discomfort. You may find that your brain gets used to the conflicting input over time, or it might not. No way to tell without trying it.
I played a lot of Descent in the 90s and beyond, and got really used to 6dof flying, which at the time some folks couldn't stomach, so perhaps I'd do OK.
For example: