> If you're making Android apps, use Java.
It's Kotlin these days (your point still stands).
I've been trying to (lazily) make games for years. It's hard.
It's Kotlin these days (your point still stands).
I've been trying to (lazily) make games for years. It's hard.
But, like, it literally doesn't? The fact that it's a different language nowadays (though still the same runtime?) means that there's no One True Language for Thing X. Times change. Today it's FooLang, but in a couple of years, when the stars align just right, it may be LangBar.
Embrace-extend-extinguish is a tried and true strategy to overcome entrenched languages, I suppose.