I don’t love the “v bucks” vs real dollars they charge for things. though I get that the reward for those who grind isn’t actual dollars.
As someone who let a younger person play on my laptop, I will note my balance was quickly brought down to 0 though I had some new “emotes”.. lesson learned.
I’d rather just pay once for games, though that seems to be on its way out.
If memory serves Klei might have a solution for this but I haven’t bought anything on steam in some time so I may be thinking of some other game.
Unfortunately the only way to fight that is to not pay for anything else, but companies also know that's where the money's at.
I paid $40 for Overwatch. ActiBlizzard replaced what I paid for with F2P "Overwatch 2" and added "battle passes" and overpriced skins, and they seem to be going that way permanently now.
That is, I don't have access to Overwatch, the product I paid full price for, anymore. And the PvE content they marketed Overwatch 2 as still hasn't materialized either.
I didn't even enter a credit card at all for a few years, and once I did decide to buy in, there was a full checkout process. Even after they had my card info, there was no ambiguity when I was buying something.
I do understand that might be different on consoles though, since consoles have such a constrained and clunky UI compared to a PC. That seemed to be what the main complaint was getting at - apparently on consoles the 'view skin from your locker' button that you use to take a look at it is the same button used to one-click buy one from the shop? That certainly does sound like a dark pattern!
As for 'v-bucks', which aren't real money, I don't mind them. If you do stuff in-game you get tons of free v-bucks. I bought the battle pass once a couple years ago and it's been free ever since then, because doing the quests gives you enough v-bucks to buy the next one and, over time, enough free v-bucks for some skins too. Again if you get the battle pass once and play it, you'll end up with tons of free skins too. And they're all just cosmetic.
And sure, I'd generally rather just pay once for many games, but I think Fortnite actually does quite a good job when it comes to justifying paying more than once.
Every season there are new maps, new characters, new mechanics, sometimes whole new game modes. It really does keep the game fresh and fun. And keeps the player base coming back for years so there are always people to match against.
The "pay once and then that's all there will ever be" model very often sees a quick short life for online activity. Before long only a few die-hards are still around trying to find others to play with. And then the company shuts down the servers. Being able to self-host servers can help a small game live longer. But a game that requires 100 players per match? It would probably be a wasteland in a few months once the initial mass got bored.
Because Apple charges 30%. And Apple can keep that if there is a refund.
In this case, Epic is returning money. They would ideally be net zero on this whole debacle. You mistakenly bought $10 worth of skins, Epic collected that $10. Then you get refunded $10, Epic returns that $10. In the App Store scenario. You mistakenly bought $10 worth of skins, Apple collected that $10, gave $7 to Epic. Then you get refunded $10, Apple returns that $10, and then collects that $10 from Epic. Epic loses $3 on the exchange.
And if this is just refunding the purchases, it's kind of a good deal for Epic. As they essentially got an interest free loan from their customers.
Just a minor note: I believe credit card transaction fees are not refunded to the vendor, so there is still a non-zero cost to refunding customers which likely doesn't make it a "good deal".
(Disclaimer: It's been over a decade since I did anything related to payments, so this may be out of date, or I may be misremembering it.)
And I'm not totally up on the transaction fees, but they're typically in the low single digit percentages. And you only get hit once. So even on the higher side, you're looking at making up 3%. Which is way more likely than making up 30% in the same timeframe.
Definitely a win for the little guy. /s
Right now they're doing nothing to discourage these patterns.
I cut Apple some slack because I worked in mobile when the iPhone was still a product demo. If you think Apple are assholes, you don't remember what carriers were like. Some of them were in the middle of figuring out how to white label phones so they could completely control the wireless space instead of share control with Moto, Nokia, Ericcson, etc. AT&T wanted you to buy an AT&T branded phone, not a Nokia. If memory serves, HTC was one of those white label manufacturers at the time.
The introduction of the Razr and the iPhone kept us from being in the worst timeline. And the App Store broke open an entire industry.
I don't cut Apple any slack because I worked in desktop when the iPhone was still a product demo. If you don't think Apple are assholes, you don't remember what freedom was like.
But they're also better at keeping out malware than google's app store I feel.
I could be wrong.
No one wants to pay for games anymore, no one wants a pay to win system in a game, and cosmetic items seem like a waste of money to most. The result is the gaming industry pulling out all the tricks to try to separate the consume from his or her wallet to pay for content.
The video game industry is exceedingly profitable. It makes more money than the movie industry, at nearly $100 billion per year.
I don't think it's struggling to monetize. It seems quite successful at that.
Is that true, or are games so broken that nobody is willing to pay for them anymore. I've completely stopped buying almost any game that isn't on Apple Arcade because I know those games will be free of pay-to-win mechanics and nickel-and-diming you with more charges and dark patterns. On Apple's service, they all have to ask if they want to steal my data and resell it. I always say "No." I have a Steam account for playing older games I bought a while ago, but I buy maybe 1 game per year on it, if even, and only because it's not available anywhere else I'm willing to spend money. I'm playing more games than ever before now, too!