Who Is Inside the Metaverse? Searching for Friends in Zuck Deserted Fantasyland
nymag.com
nymag.com
VR is great for some kinds of immersive gaming and I can see media consumption as compelling when the resolution, optics and FOV get there but I'm no longer confident there's some magic use case waiting to be discovered that makes the social Metaverse "the future" Zuck thinks it can be (even if it's not Meta who finds it). As for telepresence, the 'Zoom-like' format works well enough and I don't feel any need for increased immersion.
I admit I could be wrong, and the technologist in me kind of hopes I am, but I now think there's a real possibility it just never goes big.
Give furries and anime folk good tools and a bit of freedom without the Meta-moralizing, and you end up with spaces people actually want to check out, not just duplo brick copies of mundane daily life.
That's hell, in other words: a great variety of worlds, all are somehow restrictive and repetitive, where a bunch of poor souls are stuck, "leaking life-force". They are bound to those worlds by uncontrollable desires, that make them suffer, but also give them a sense of wicked pleasure. Zuck has a great intuition.
Yes, I know their goal is to create walled garden and milk the * out of everyone. However, you need something that people are willing to became the sheep, which zuck's lacked.
TL;DR: author moves from the UK to the US. Checks out the metaverse because life is so isolating in most of America. Turns out it's full of sad, horny, lonely Americans, many of them below the age of 18. Author eventually moves back to the UK and does not miss the alienation of the US one bit.
This article was actually pretty hard to get through. Seems like the Metaverse has a vibe somewhere between 4chan, online gaming, and a shopping mall in 2002; it's kind of boring, but a lot of people have so little else to do that they spend time there anyway.
Also apparently most of the people in the Metaverse use the headset for virtual porn, because they're lonely. It sounds like a very sad place.
They're young people with enough free time and money to play around with emerging technologies that are still a bit too fiddly and niche. It's kind of a given that such a demographic probably doesn't have to worry much about relationships. Being young, it's also a given that a lot of what they do involves sexual references even if they aren't seeking any sex in real life.
After reading through the article I'm not really seeing the loneliness these other people are supposedly experiencing. It's just typical internet banter, not too unlike what people sharing a discord server might engage in.
While I don't know anyone who frequents Meta's platform, I do know many VRChat regulars (personally I average ~5-6 hours a year in it, while they might be around an hour daily at least) and none of them would say they're lonely, many of them aren't in relationships, but that isn't from a lack of ability, they simply aren't at a point in life where being in a relationship matters to them.