Damn, it's basically maths class. I took a graphics class in film school and if it was this there's no way I could have done it. I guess these classes are fundamentally what the software we use today is doing under the hood?
I'd argue that if you still don't at least understand a bit of the math today, it's still very limiting in spite of the progress the tools have made.
As an EE, this was our complaint for pretty much every non-lab course :-)