What happened to innovative games?
altdevblogaday.com
altdevblogaday.com
"I don't fucking want innovation," the ex-employee recalls Pincus saying. "You're not smarter than your competitor. Just copy what they do and do it until you get their numbers."
http://www.sfweekly.com/2010-09-08/news/farmvillains/?repost
Coincidentally, hardcore gamers are the types who are generally more open to new gameplay mechanics. That's not to say you can't get a new concept through to the masses, but typically there's only a handful of new concepts that can be expected to gain traction a year. When you think about this in relation to other entertainment mediums (e.g. Movies, Music) that's not too bad.
As for the rest of the game fairing public, let's call them casuals, or people who don't typically know how to pirate. They would prefer to just play something quick and familiar. Thus many developers begin to cater their wares to what the public is willing to consume.
Now, to counter all this, there is real innovation happening on the mobile platforms. It's just not being covered very well.
Even with the weighted nature of the App Store there are still a good number of new concepts making it through to the top each year. However the visibility issue is, over and above even piracy, is the main problem.
I think Apple does a decent job of giving apps a chance through their 'features' program. A consistent group of individuals go there to consume new wares each and every week. From here word of mouth can rise a good game/concept to the top very quickly. (I wanted to mention Tiny Wings, even that was a derivative of a flash game before it.)
I would like to Apple develop the program further. Something more along the lines of a magazine, with humanistic features on what goes on behind the scenes.
I know there are third party sites out there that do their best to cover what's going on. Only a very limited number of people visit these sites, when as compared to the whole of the community/market.
These are the problems of a new platform, and a new medium. Right now more games miss their potential audience than hit, but some day that won't be the case. I hope to still be making games then.
Same thing for movies, and books, and music, and basically every big company business model ever.