C++ unions can actually have methods, although this isn't used very much. However C++ enums can't have methods, even C++ 11 scoped enums ("enum classes") can't have methods, I have no idea why that restriction seemed like a good idea.
† Unions are special because they're crazy dangerous, which is why they're not usually covered in material for learning Rust - you can't fetch from them safely. You can store things in unions safely because the process of storing a value in a union tells the compiler which is the valid representation - the one you're storing to, but fetching is unsafe because you might fetch an inactive representation and that's UB. However Rust does have a particularly obvious union right in the standard library - MaybeUninit - and sure enough MaybeUninit implements Copy and has a bunch of methods.
It is possible that Oracle holding the patent[1] to methods on enums is the blocker, rather than any technical restriction.
I don't think programmers often consult 20 year old "inventions", so it seems pretty obvious on its face that the supposed benefit of patents, that something is _only_ locked up for 20 years, is quite pointless in software.
Anyway, for loops are safe, unless the for loop is over the elements of a linked list. Then you need to wait until next year: https://patents.google.com/patent/US7028023B2
Patents really have a chilling effect, even if a particular one might not be enforceable.
Having said that this is the first time I ever heard of methods on enums being patented, what a ridiculous patent. It's a good thing then that C++ doesn't have methods, it has "member functions" :).
Also C++ allows user defined operators on enums, which feels somewhat adjacent.
In the case of MPEG the result is MPEG LA, a US company which you need to pay to implement certain important standards. In the case of JPEG the result was a little different, since only the improved Arithmetic Coding of JPEG was patented, people just don't implement the actual standard, they cut out the patented part, so all the world's JPEGs (well, mostly JFIF files, which are slightly different but we call them "JPEGs" anyway) are a little bigger than they need to be for no reason except patents.
So no, I don't buy that "ISO is also very averse of patents" in a sense that would restrict this unless you can show that's a new stance.
enum X {
A,
B,
}
fn foo() -> X::A {
X::A
}
which helps a lot when composing state machines. In the meantime, you can indeed do what you propose: enum X {
A(Foo),
B(Bar),
}
struct Foo;
struct Bar;
fn foo() -> Foo {
Foo
}https://gist.github.com/erinok/c823af95db408653c7e42ab189307...
That was removed in C++11. The rule now is:
> Absent default member initializers ([class.mem]), if any non-static data member of a union has a non-trivial default constructor ([class.default.ctor]), copy constructor, move constructor ([class.copy.ctor]), copy assignment operator, move assignment operator ([class.copy.assign]), or destructor ([class.dtor]), the corresponding member function of the union must be user-provided or it will be implicitly deleted ([dcl.fct.def.delete]) for the union.
i.e., you need to provide an explicit version of the special function for the union if any member has a nontrivial implementation.
So you could have a struct or class with one std::variant field and some methods which can match on the type of the variant. But it would be kind of clunky.
In C, you have to wrap the union in a struct in order to add the tag, and that pattern is fantastically common. Let's have a little geometry-inspired example:
typedef enum { SHAPETYPE_RECTANGLE, ... } ShapeType;
typedef struct { ... } Rectangle;
typedef struct { ... } Circle;
typedef struct { ... } Triangle;
typedef struct { ... } Polygon;
typedef struct { // Outer struct, not a union at this level.
ShapeType type;
union {
Rectangle rectangle;
Circle circle;
Triangle triangle;
Polygon polygon;
} // This can be nameless in new(ish) C, which is nice.
} Shape;
Then you'd create a value like this, maybe: Shape rect = { .type = SHAPETYPE_RECTANGLE, .rectangle = { 0, 0, 20, 10 } };
Of course wrapping the initialization in a function would make it nicer.The above union-in-a-struct wrapping is my mental model for how enums work in Rust, but I still find it jarring. :)
So for your example you put ShapeType type in each of Rectangle, Circle, Triangle etc. and then you can union all of them, and the language promises that shape.circle.type == Rectangle is a reasonable thing to ask, so you can use that to make a discriminated union.
That doesn't sound right to me. Do you have a source? Is that in the standard?
11.5.1 [class.union.general]
[Note 1: One special guarantee is made in order to simplify the use of unions: If a standard-layout union contains several standard-layout structs that share a common initial sequence ([class.mem]), and if a non-static data member of an object of this standard-layout union type is active and is one of the standard-layout structs, it is permitted to inspect the common initial sequence of any of the standard-layout struct members; see [class.mem]. — end note]
So yeah, it's possible to store the tag in the common initial sequence of all the union members.
This is quite niche and rarely used. Most of the time it makes more sense to have the tag outside. Sometimes the tag in the common initial sequence allows the whole data structure to pack better than with a tag outside of the union.
It's less awkward with Rust's enums for sure though. And pattern matching as in Rust is far more expressive (and legible) than what std::variant gives you.