And then there are people who buy vinyl records of video game sound-tracks, in which case it doesn't even make sense to remove sampling artifacts since those would be present in the original game.
And then there are people who buy vinyl records of video game sound-tracks, in which case it doesn't even make sense to remove sampling artifacts since those would be present in the original game.
Isn't the point to actually reduce quality by using imperfect media so recording has more oldschool vibe? Kinda like all the lo-fi mixes being so popular today. At least thats what I always thought, I didn't really research that at all.
I am not going to debate if one is better than the other, but they will sound different just due to mastering. So it is not a direct apples to apples comparison.
I think most people buy video game vinyl just to display them, haha.
...Unless you happen to like the particular brand of distortion that every song you loved growing up happened to have.
Back in the day music was definitely less compressed, but I thought that was more due to different mixing philosophies.
Digital allows for far higher compression - historically digital released have been compressed to hell into a "brick" with very little actual dynamic range. This is so that when they're played on radio they're going to sound louder than anything else. Vinyl doesn't allow for this same amount of compression. https://en.wikipedia.org/wiki/Loudness_war
Modern streaming services will recompress songs to a common standard, negating all of the loudness war stuff, but I haven't looked at new releases to see if heavy compression is still common practice on the master releases but I'd assume they still do it because practices change slowly. In that case they're just throwing away bit depth for no reason.
I assume good mastering engineers create dedicated masters for each major streaming service because of their different requirements.