>I'm curious how you concluded this? In my experience it's unfortunately all too common for people to try low end products like Google Cardboard and write off spatial mediums like AR/VR altogether
Let's set aside AR because I do think there is potential there, and I never had any issues with AR. Granted, I also haven't experience an actually good AR app.
For VR, I've tried a bunch headsets, from the original Oculus, to the crappy Google Cardboard, to the Meta Quest 1/2 headsets, to the PS VR2, and some newish versions of VIVE. To be fair, none of them extensively, but here's what I found:
- if the VR app has you merely looking around, while standing still or allows 'natural' motion (where I physically walk around a space), after about an hour, I'll get a low-level nausea that will make me feel like crap for the next few hours. It's manageable to use VR every once in a while in this way, but I would never use it day-in/day-out because of the after-effects.
- if the VR app requires motion via controller - forget it. I'm not even sure I could handle 10 minutes of that.
Obviously, I haven't done an exhaustive study on headsets and VR apps, so maybe the new high-end headsets mitigate the nausea issues to the extent where it would not cause discomfort - but so far that hasn't been the case.