Show HN: I revived a game I abandoned 5yo ago and released it for free today
store.steampowered.com
store.steampowered.com
I also thought about if I should offer it as Download on my website, but I don't know if anyone on PC nowadays still would install games via an unknown website :-)
I do it all the time, assessing trustworthiness in a heuristic fashion. Game looks legit, website clearly belongs to who it says it belongs to, etc.
What really does itch.io or Steam offer in the way of protection if a developer wants to be malicious anyway?
P.S: This game and its sequel are really good, and as far as I'm aware this is the only distribution point: https://silverspaceship.com/promesst/
more eyes; if a game contained some kind of malware, there will likely be reports made on the game discussion page (hosted on steam), and game will likely be taken down with enough complaints
i've seen this happen before when some random game added a cryptominer in a silent update
It's even worse than that actually. Steam seems to have no problem with apps or games that require elevated/admin/root permissions to run, while at the same time a lack of code signing on those executables, even if the permissions on the file/folder allow modification by any user on the operating system. Some games carry recommendations by the developers, support, or the communities themselves to open up those permissions or run the game as an administrator, to "fix the problem". If you dare raise a concern, you'll be heckled and mocked.
The carelessness around security is pervasive in the gaming community and Steam isn't helping the situation, likely because it would be bad for revenue.
https://www.gog.com/forum/general/how_to_run_steam_games_off...
I'm porting a game I wrote 20 years ago (source comments date to 2002) for an early handheld. It probably didn't age as well as yours.
You drag wooden tile letters around a grid. When words are formed the tiles burn, the ones above fall down. Try to clear the grid.
It's based on a private fork of this (discontinued) language: https://github.com/blitz-research/monkey
May I ask why you decided to release it for free, instead of a low price (i.e., $5 or $10)?
Then when I replaced the graphics I continously added new features as well and a popular video game musician (Chris Hülsbeck) joined the project. Now with so much talent working for the project I felt like the gamedesign wasn't a good match for it anymore, so I basically started over (I thought about this for a month or two, then finally throw away all source code and restarted without realizing that I have basically threw a nearly finished game away). This sounds pretty dumb in retrospective, but back then I just didn't saw it.
I've said approximately this sentence so, so many times in the past year.