Ultrathin Metasurface Displays Take Aim at the LCD
spectrum.ieee.org
spectrum.ieee.org
And there's a ton of work happening on the software/firmware side too. VRR, Backlight strobing, HDR support, high refresh rates, wide color gamuts, low latency technology, pixel shifting and brightness limiting for OLED, FRC (frame rate control), DSC (display stream compression), etc.
It's an incredibly innovative field. Every year we're getting closer to an ideal display. I am so excited to see what we get in the next 10-20 years. It will be leaps and bounds above anything available today.
* IMOD is a reflective display. This display is a replacement for the LCD layer in LCD displays, but still seems like it would require a backlight.
* The pixels in this display are controlled via heating to change the optical properties of the silicon. The pixels in IMOD are switched by moving a reflective membrane very slightly in relation to a thin film stack - a MEMS analogue of the radar-absorbing skin of stealth aircraft.
* IMOD doesn't require power to maintain the state of a given pixel, only to switch it. Since the metasurface display is controlled by heating, I imagine one state or the other (not sure if it's the "allow light through" or "block light" state) needs to be refreshed constantly.
I'm more of a fan of micro LEDs which could actually be a gamechanger in display technology.
(Kind of hard to get good pics of an invisibility cloak, unless you can see Potter's hand sticking out.)
Also, could this tech (conceivably) make a better smart mirror - aside from a tinier more ingrained display for the electronics, could it modify the light before reflecting it back?
The real game-changer with visible light metamaterials is negative index of refaction, which will allow for completely flat optical lenses. Light-weight and low distortion. Hopefully coming to VR headsets in my lifetime.
This is basically how DLP projectors work