Tim Cook Ordered Headset Launch Despite Designers Warning It Wasn't Ready
macrumors.com
macrumors.com
My take on this is that change isn't necessarily bad. The shift away from design leadership at Apple may limit product innovation, but it has given us (back) MacBooks with usable keyboards and HDMI ports. We might lose something valuable as this shift continues, though. I think the true test will be whether Apple notices when that has happened and course-corrects, or if they continue into commodification and stagnation.
It is strange to me that Apple would consider releasing a product with such a low sales target. What is the point?
People often ask what did Steve really do. Was he really that important to Apple, but Steve understood people and he was pragmatic. He understood if a real person would use something or not.
A $3,000 AR headset that looks like ski googles is on the surface not a very practical device.
Apple already has many examples of this, including Apple TV and iPod Hi-Fi (the latter of which I had totally forgotten about until now). I don't think the first generation of HomePods sold many units either. Even if the product is a flop the first time around, these experiments still often have value in that you can collect feedback from your customers.
Using various game mechanics, you can make exercise so much more fun in VR/AR than say, just a coach on a TV or just a boring screen on an exercise bike.
John Carmack has talked at length about how fitness games like Beat Saber and VR boxing surprised everybody to become by far the biggest category.
I don't know if Apple will excel in this product category like they did with phones and music players, or muddle along like they did with TV boxes and smart speakers, but I guarantee you they will present some new advances around Apple Fitness and enjoyable fitness/game software.
It's fun and it is also something people find deeply meaningful (makes you healthy, makes you live longer, makes you happy) and therefore willing to drop a few Gs on (assuming they have that kind of money) without spending a lot of thought trying to compare specs or figure out if the hardware is worth it.
Imagine doing remote surgery, with your headset showing, in 3D, the patient's body.
Or in-person surgery, with a 3D rendering of the CT/MRI scan overlaid the patient's body.
The only real limitation is hardware.
Feed it to the public and see what happens.