Wonder Studio: this AI-powered tool might be a preview of the future of VFX
3dvf.com
3dvf.com
So far my feeling with deep learning tools is that they are too heavy handed to be usable. I’d just need small helper tools that I could integrate to existing software. No need to try to do everything for me. Just make the existing stuff ”smarter”.
Keyer that actually recognizes actor from green screen. Color corrector that gives default settings that match two elements together. Painter that fills area based on the surroundings etc. All this but so that I can take the input and continue from there.
Or maybe I am seeing first time a car and keep hoping it would be a faster horse.
Also look at the faces of all of the characters - they have very little facial movement. Lipsync is much easier to visually match than something like subtle facial expressions.
What this may do well is automate the low hanging fruit (easy shots) and provide a nice starting point. It also very well might end up being mostly a temp tool before a final high quality pass is done by a competent artist (and temp VFX is a whole sub industry that is quite important!)
Source: Used to work in VFX
Indeed there's no crowd going on on screen, it's mostly one or two characters maximum at once on very clear backgrounds.
This could be a disruptor for above two scenarios.
What do you mean by this?
Think of it like an elevator pitch for a film project. It’s one way to get your show or movie green lit.
These (concept) videos are made usually for client, exec presentations, or for trade shows etc. Ex. a healthcare company makes a video of 'Hospitals 2050' where they show sci-fi environment with nurse robots, transparent monitors etc. and how they still would be a leading player then because they are investing in some 'xyz advance med-tech' today.
For current tech that Wonder Studio is competing with, you would want to compare against Rokoko AI MoCap [1] and something like Plask [2], but I don't see anything that solves face mocap this easily just yet.
[1] https://www.rokoko.com/products/video [2] https://plask.ai/
Disclaimer: not in VFX, no idea what I'm talking about.
This guy seems pretty convinced though: https://youtu.be/Wv9tWxm5GcA?t=606
When it comes to graphics AI, don't look at right now, look at the trajectory. Is this something final, or is this just the minimal viable release that's going to be the starting point for (radical) improvement?
[1] https://www.rokoko.com/products/video [2] https://plask.ai/
https://www.youtube.com/watch?v=_9LX9HSQkWo
It unsurprisingly received alot of pushback from people in the industry but I think it's really impressive.
Seems like it'd be better as a set of distinct tools. E.g. a camera motion tracker, an actor motion tracker, a clean plate generator, HDRI generator, etc. That way it would be easier for a studio to add it to their existing VFX pipeline.
How they present themselves and what they have at this point seems exaggerated to me and makes me cautious.
This is not how startups and solutions look that turn into success stories in the future. It just doesn’t feel right.
1. You can only choose from pre-build characters (the poster-style thumbnails of the characters implies something different)
2. I don't think you can actually move the camera (or just wiggle it a bit)
They just carefully chained a bunch of things:
- segmentation to isolate character
- in-paint for character removal and a 360 HDR photo sphere for lighting
- pose estimation (and something equivalent for the face, but that was a bit weak I felt)
- estimate camera position from tracking points on the floor
- render hand built 3D model from poses and with light sphere
So the shortcomings for now are:
- you can only use pre-build humanoid 3D models
- you still need to film it with real actors
- face tracking doesn't seem that good yet
- lighting is semi-convincing
- no interaction with the environment (not even shadows)
- some visual artifacts from the character removal (I think mostly segmentation failing and hairs getting out of bounds, you can see it in the last shot)
You can see flaws if you look at the head around 1:56 to 1:58
I'm seeing it in my phone. Like I said, maybe I misunderstood, but the scenes didn't seem like real places (eg shot cropped so foot-shadows aren't included, as this is hard to get right in the composition).