There can be a benefit to a singular coherent vision behind something - committees can produce languages which don't do anything well by compromising everywhere - but one of the negatives of visionaries is that they can stubbornly stick to their preferences overriding any other consideration. Andrew is quite sure he's right, nothing will overcome that.
It's OK, C++ manages to suffer from afflictions of a single coherent vision (Bjarne Stroustrup's) and having an unwieldy committee structure (WG21 the "C++ Standards Committee") and despite the resulting flaws it was enormously successful.
I honestly can't think of one.
IDEs just gray out the unused variables and that is an 1000x better way of handling this issue.
Extremely common bug 1: a function returns an error/future, but you don’t check/poll it “foo();”. May happen because you copy some tutorial code that’s not rigid about error checking, or you don’t realize that this language doesn’t have futures that run without being polled.
Quite common bug 2: you store the error/future, but don’t check/poll it “let a = foo();”. May happen when moving code, certain branches, copy paste error, not enough coffee.
Opt-in: it doesn’t matter if the call succeeded or the future is polled, leave me alone “let _ = foo()”. May happen in test code for example. This is not the common case, so the opt-in annoyance is justified to improve the common case.
Without recursively commenting out any further variable that have also become unused by my action (which I hope we can all agree is extreme tedious and error prone), I am left with no choice but assigning it to _, which as you mentioned already have a normal usage, making it later very hard to discern which is just a temporarily unused variable, or a deliberately ignored one. The very “feature” can cause bugs, besides being annoying as hell.
With the usual warnings approach, you can rely on compiler/IDE/pre-commit tooling to find unused variables - they'll all nag you until it's fixed. With Zig's autofix approach, those problems are immediately silenced and you don't have any help from the compiler or tooling to find unused variables. It's quite an ironic outcome if you think about it.
An unused variable means you weren't passing it on anywhere so there is no code which depends on its value, so how can it be a bug?
future = x.do_async(); return;
should not error out because of 'unused variable', it should give a error message concerning the lifetime of the future object.
value1 <- f()
value2 <- f()
g(value1)
g(value1)
or other similar cases
public void processTransaction() {
string state = "start";
getCardDetails();
state = "serialize";
serializeCardData();
state = "send data";
sendData();
state = "check return code";
bool success = checkReturnCode();
if (!success) {
state = "failed";
doFailThing();
return;
}
state = "store transaction record";
storeTheThing();
state = "complete";
}
First, this code is a simple example, in reality, the code has bunch of branching and doesn't actually call out to functions to do things like "getCardDetails," so just replace that function in the example above with some parsing logic of a string to parse Track1 and Track2 data. The equivalent method we actually have in our code base to do that is ~1500 lines of code. But that string is doing nothing that a comment couldn't accomplish. Or more importantly, what the code could describe itself if it actually adhered to good design principles. Ideally, I would refactor this, but the owner of the company is adament on keeping this 1500 line abomination untouched.For me, I often unused variables in production code are usually filling the void a comment or good design would have filled.
And yes, lots of people who don't like Zig's choice agree unused variables are bad and shouldn't survive into your release code. They just don't agree with Andrew that it's a fatal error and the program shouldn't build.
_ = unused_variable;
...statements (although I'm starting to prefer Typescript's convention to mark unused variables and function parameters with a leading underscore to suppress unused errors).In any case, once I started to write more TS code where the TS compiler and linters are usually configured to also catch any unused variables as "errors" I no longer see Zig's stance on the same thing as critical as before, it's more or less "just" a tooling issue.
And it is not even hard to solve, just add a “production” profile where it is an error for all I care, and a “debug” one where it really shouldn’t be linting my code unnecessarily.
Rust's linter, clippy, provides a rich seam of stuff that definitely shouldn't be fatal but some / many people would value knowing about. For example yesterday I built a Range which intentionally is the wrong way up, isize::MAX..isize::MIN - and so clippy says well, that's probably not what you wanted. This is a good lint. If I ever do the same thing by mistake I definitely want to know about it, but this time was not a mistake, so I wrote an allow attribute on that Range to silence the linter and also flag to readers, "No, this is on purpose".
Zig regards forgetting to assign a variable to a return value as a compile time error because there's an entire class of bugs that stem from it, e.g. resource leaks.