OpenHV – Open-Source Pixelart Science-Fiction Real-Time-Strategy Game
openhv.net
openhv.net
Steam has a turn-based tag to browse games of this type, and more granular tags for different sub-types such as turn-based strategy.
Here's a link to the steam store, turn-based games, new and trending: https://store.steampowered.com/tags/en/Turn-Based/?flavor=co... which includes some recent big releases like The Last Spell and Octopath Traveler 2.
It's been many years since I played, but I think of StarCraft here - your early mining rush phase lasts a scant few minutes before you're pumping out this or that unit and scouting around the map, and you can pause freely to decide what to do next. The pacing is just nice.
The most frustrating thing about turn-based is switching mental gears to deal with pacing, from deliberate methodological play, to burning through your turns quickly to get to where you want to go next. Roguelikes are like this on steroids. There can be many elapsed turns of nothing in significance and no imminent danger, then suddenly, you're in too deep. Unfortunately in those cases there's no save point.
And based on the market I'm not alone, since it seems most of the biggest hype these days are around remastering old titles or bringing them back. Age of Empires, Warcraft 3, etc. (Of course some how most of these companies seem to flub just remastering an old game, but you know)
Magic: The Gathering¹ alone has tens of millions of players². Plus all the other card games and board games (including digital variants).
¹ https://en.wikipedia.org/wiki/Magic:_The_Gathering
² https://www.theguardian.com/technology/2015/jul/10/magic-the...
https://github.com/OpenHV/OpenHV/wiki/FAQ#i-have-seen-those-...
Looks pretty good.
I also built it from source on my machine fine, and played a few skirmishes.