Augmented Reality Welding System
millerwelds.com
millerwelds.com
What would really help welders would be actual augmented reality welding - like you have a monitor in your helmet which shows you the environment in normal daylight with high contrast and also shows you the puddle under the arc in normal daylight with high contrast - but doesn't show you the blinding bright arc itself (instead it shows a convenient indicater for where the arc hits the surface and whether you are too near or too far from the surface with the gun).
Basically welding as if you had eyes capable of filtering out the bright arc without any reduction of contrast or brightness anywhere else. For extra satisfaction add some microstabilization to the gun, so it can help you keep the tungsten needle at the optimal distance to the surface despite your hands becoming more jittery as you age.
Steve Mann created a prototype yeeaarrss ago that looks incredible, but no one has taken it to the commercial stage yet: http://wearcam.org/mannventions-password-stefanosmannaz13/ma...
That being said, I'd imagine the active circuitry required to capture and process the images in realtime (or 30fps, in this case) is expensive and bulkier than what's currently used. Processing stereoscopic 2048x2048 HDR streams is no easy task, you'd basically be looking at a VR helmet once you consider where to put battery and compute unit.
It's a cool invention, but probably one of those "analog computer" ideas that's harder to scale/apply than the cheaper alternatives.
And any processing bulk could be belt worn or even sitting on the ground connected by a cable: you're already tethered to the welder and buffer gas tank after all!
But there are real, and pratical use cases out there done by smaller companies in specialized fields. The issue lies in creating something with mainstream appeal, which I do agree with you, that's a whole other story.
It wasn't totally clear, but it looks like Mount Sinai might be using Microsoft hololens.
It does seem like John Hopkins has something interesting.
I am not saying it is impossible, but I certainly would not say I was "surprised" Miller welding has not developed full AR glasses for welding. AR is hard and this is early days.
idk if thermal would be that useful for steel, especially if you can clearly resolve the boundary of the melt pool - but for high conductivity metals like copper and aluminum, it might be a real godsend. the problem with these is that since they wick heat away, you need to build up the temperature of the whole piece until its close to melting, and then just push it over with the arc. its pretty common to take it too far and have a big section of work turn into a slaggy mess.
I could see a solution that provided off bore data/feedback but that could probably be managed with a mini led projector or just leds since it's so dark already.
To me the holy grail of AR would be expert level overlays for construction or repair jobs. If I could wear AR glasses and see part removal order, torque specs, and reassembly order I could do any mechanical repair job, provided I have the tools.
As someone who needs more education and practice, I don’t understand how this can help. Like, isn’t the only way to learn how to weld actually welding? Can a simulation be good enough? I have my doubts.
Sure this can simulate holding stuff and what would happen in some conditions.
I doubt this makes a big difference because the things that screw up welding isn’t just the motion. It’s the prep and cleanliness of the material, the shape and cleanliness of the tungsten rod, the position of the rod in the cup, the downdraft, and all kinds of crazy details that I don’t think can be simulated and these things need to be hard won by real practice.
1) Pull intro classes out of their shop to increase capacity 2) Reduce costs associated with power/gas/metal/etc. 3) Give people a taste of what welding is like without having to do safety training
Welding is a very "real world" activity. Cleaning things properly takes a non insigificant amount of time and you really need to get a feel for the materials.
Is it actually less expensive than a MIG welder from the same company?
https://www.millerwelds.com/equipment/welders/mig-gmaw/mille...
You learn welding by actually welding, and getting it spectacularly wrong for a while. Sometimes quite a while. Sometimes forever.
it just takes practice as you say, and its the kind of practice where feedback is good and nearly instantaneous. it also goes pretty fast. by the 40th hour of welding you should be doing a passibly good job.
yes, you will have to struggle some with issues like bridging, undercutting, porosity, and under-penetration. all those are tractable and pretty easy to debug.
and yeah, if your major problem is cleaning the work or your tungsten, then maybe welding isn't for you...but I kinda doubt it
finishing is where you can really distinguish between the professionals and the weekend warriors.
schools are a continuous pipeline of new students to graduates.
Meltin' Metal Anthony has a good channel, though he's gotten super crass the past year (maybe i didn't notice it before?) but still relevant.
WeldTube and their videos are good too, those guys are great at teaching and are good for a laugh sometimes too
All those above can be seen on youtube. I don't tig but have watched a lot of videos on it and there's so much to learn from what's out there
(For the non-welders reading this: with TIG welding you hold a "torch" in one hand that has a tungsten electrode and it blows an inert gas such as argon at the work area, and in the other hand you have welding rod that you periodically dip into the pool. MIG, on the other hand, uses a torch where the filler rod is the electrode, and there's a motorized feeder that's constantly extending the filler rod as you weld.)
edit: It looks like Miller do also have a virtual TIG setup, someone else posted a link to it. It looks pretty good, actually.
I myself took some lesson for tig - as other have said, a big part of it was cleaning up and prepping. Prepping the tungstène every minutes made you motivated to improve fast :D
With practice, I can weld in some complicated position. The inconfortable way of working is the biggest issue (under a tube with a mirror for example, with my left hand holding the electrode as a right handed man… ). Nothing can teach you that beside doing it. And it will happen, only more often in a boiler room :D
There will, of course, be people on either extreme who either have a stable enough hand that they don't need to rest on anything, or who have hands that are so shaky that propping against something doesn't help, but I think for the ordinary able-bodied person it just takes some practice and careful attention to workspace setup.
I've never done MIG, but I imagine it's a bit less of an issue since you aren't constantly trying to get the electrode as close as possible without ever touching. I could see this product being pretty good at telling students "hey, you're holding the torch at the wrong angle" or "you're going to fast" or whatever. Basically, teaching students a few good habits from the beginning.
Beyond the welder and material for training, facilities also need to have robust electrical supplies, welding tables, and inert gas supplies. This cuts all of that out.
If so... I love it.
I'd be curious if anyone has experience with the system (and with welding) and could describe the feedback that it's able to provide. I rely so heavily on the sound of the bead being laid, and I can't imagine this can even semi-reliably convey the same vast amount of information as you can glean from your ears.
I've heard from people who have used this VR welding system that there are some key differences between it and real welding, notably for the stick welder version. To simulate the stick being consumed, a servo motor pulls the stick through the back of the handheld part. This results in the balance of the handheld part changing noticeably as you weld.
Would be cool to see what a tig teaching system would look like
The TIG setup: https://youtu.be/xCbmFFPSF7o?t=77
I'm skeptical of the product myself but there's a lot of materials/equipment for welding: grinders, PPE, physical space to do stuff, cutoff saws (I want an Evolution cold cut saw but it's not worth the price for me right now), consumables, gasses etc.
Edit: but yeah all those are likely less than the "affordable" MSRP of 3150 clams - i've always been curious who Miller's target clients are, in my experience they have great tech and products but are super expensive. YesWelder is a better alternative in my opinion fwiw
Anyone practicing on aluminum has already been welding for a while so again this product would be useless for them. I don't think any reasonable program would start out new students on aluminum
Often really substantial experience is required to approach welding problems, including interpreting order intent (quantity and material related concerns such as jig and fixture design, adjacent process speed and cycle time affinities, likelihood of follow-on orders, etc.), interpreting drawings (often made by non-welders and potentially requiring feedback) plus understanding finished workpiece intent and loading, intermediate work holding and handling, welding process selection, shield gas and flow rate selection, manual dexterity and precision, bead material selection, optimal power levels, temperature monitoring, feed rates, environmental safety and pollution concerns, questions of finish including scratch prevention, grinding and polishing, cleaning, and potentially subsequent surface treatment, inspection and testing, etc.
If anyone wants to work on automation for these sorts of fabrication related problems, we will be hiring in a few months.
If you mean to actually weld one off parts-- is the sensing technology in place to accomplish that? The speed and feed you go at depends on the ambient conditions and part geometry. Even if so, you have the problem that much welding is and must be done in-situ because the assembly is not transportable. In some cases you could bring in a robot arm, but even where you can that seems like lot of effort vs just sending a welder in.
This is partly because, ultimately, it is more cost efficient to produce multiple parts using similar processes on the same equipment than to produce all parts on dedicated equipment using a broader mix of processes. It is also partly because outsourcing fabrication makes sense for many people, which means the fabricator themselves is receiving a range of orders that has to be executed in rapid succession on a given equipment line.
While this transition presents a challenge for everyone (design, management, HR, etc.) it is also a huge opportunity, particularly for we software people.
It seems like a lot of weld quality is evident through visual inspection. It would be interesting if you could use computer vision to rate the weld in near real time to help identify if the setting might need to be optimized before needing to redo the entire seam.
After the safety courses you're never in the classroom. You should always be behind the stick with an instructor.
It really only takes a summer in the barn to learn how to weld.
Just put in 100 hours or so and you're good. 10000 and you're a pro, just like any trade, including programming.
Makes sense from a teaching perspective (I guess) - certainly nice to cut down on material and consumable costs, and cutting and grinding materials.
What about pipe though? It seems this product only offers flat stock welding which seems like a Major limitation for real world welding practice.
Truly hope the "feature" of rod sticking and undercut are built into the software - those are major things to learn when starting out
Edit: guess the product is more MIG/wire feed focused so maybe rod stick is not relevant here
If you can weld, and you can code, the world is your **ing oyster. One of the two will pay your bills.