I wonder if companies like Meta will finally start caring deeply about performance of their products, and will switch to software paradigms which preserve performance (see for example latest Casey Muratori talk on slowness of Clean Code, and also his "40 million lines of code" talk). I mean, the forced updates of software, and how long they take, is a major complain of users of many modern entertainment devices (the VR googles, game consoles etc.). They long updates are of course caused by "the stack" being a pile of uber-overcomplicated shit, which was quick and convenient to develop, but now is harming the product.