> It absolutely does come back? I've had major traffic headaches from returning trucks. If I don't build rail for trucks, my cities are usually screwed over by that.
Don't the trucks go into the Cargo station, and then disappear?
In OpenTTD, if you have a truck -> rail station, the truck drops items off, then have to return to Coal/Forests/whatever to pick up items again.
In Cities: Skylines, the truck hops onto the train, and then vanishes. Its been a while since I've played Skylines, maybe I'm mis-remembering?
> Trees create massive chokepoints when traveling within the city, so I don't think its likely to work in a large city (though if you squint, road hierarchy is somewhat tree-like, I suppose, though with more intra-branch connections). I suspect you simply haven't gotten cities big enough to actually have traffic, especially if you think most traffic is trucks. It does take a bit for personal car traffic to be heavy enough to be a problem.
Or maybe I'm just abusing the behavior of cargo stations too much.
The cargo-station "teleports" traffic somewhere else, and seems to magically erase return traffic. Use / abuse of cargo-stations seems key in making cities grow larger.
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EDIT: Ah, I misremembered. Seems like the return traffic does need to be accounted for. In any case, the industry -> Cargo Train terminal is really all you need to design against. With a proper industry block (or S-road / snake-like road), all industry goes to cargo train, and all of them return to industry, with no intersections potentially wrecking them.