HW OpenGL was not available on the consumer machines (Win95, Win2K) at all, GLQuake used so-called "mini-driver" which was just a wrapper around few Glide APIs and was a way to circumvent id's contract with Rendition, which forbade them from using any proprietary APIs other than Verite (the first HW accelerated game they released had been VQuake), by the time the full consumer HW OpenGL drivers became available circa OpenGL 2.0 time, DirectX 9 already reigned supreme. You can tell by the number of OpenGL games released after 2004 (mobile games did not use OpenGL but the OpenGL ES, which is a different API).