This game uses Unreal engine so it's most likely all in C++ or most of it.
We don't really know about the state or what game is built in Rust a Embark, but 2 majors games they work on are in C++.
We don't really know about the state or what game is built in Rust a Embark, but 2 majors games they work on are in C++.
So it seems like their other games then are more like 10% rust and 90% c++.
But I’m assuming that the Creative Playground is like a testing ground for using Rust in larger capacities down the road then
Consider this: maybe now the game's servers won't crash easily, even if the graphical parts might.