You have done the hard work and built the impressive networking/ API interactions, now go the last 10% and make it usable :)
You have done the hard work and built the impressive networking/ API interactions, now go the last 10% and make it usable :)
I did discover some performance regressions after this post, but I feel that is expected when getting the HN hug. Hopefully it was still playable for you?
In addition the time seems to go negative and the game never ends in some cases?
https://i.imgur.com/2cEbcKo.png
I have been unable to connect with another player so can't comment on the game-playing experience
There are some bugs here and there that can cause a game to "collapse" for lack of a better word and never get carried forward into the next state. I think this tends to happen when the server gets overloaded and restarts. I need to look into why this happens on occasion.
The total players figure counts the number of unique visitors that have been assigned a session_id. I think it's a bit optimistic since it counts any visitor at all. (excluding google crawler bots)
I have patched the active games counter. It was counting games that had been created but never started.
Thanks a ton for your bug reports, it's helping me harden the server so people can have reliable experiences going forward.
I will be moving away from the confusing public lobby system in short order, but the game should be smooth to play with a couple of friends you can send the link to.