Android Income Report #7 (Indie dev makes over $1000/month)
makingmoneywithandroid.com
makingmoneywithandroid.com
The other Android income report which shows up here often is from kreci who profits from similar prank apps (https://market.android.com/developer?pub=KreCi.net&hl=en) which feed off of ad revenue.
Personally, I try to strive for a higher standard of app which should be the goal of most Hacker News readers.
This developer blatantly rips off Apple's icons, makes $1k in a month: Apple should sue this guy!
Another one is Frozen Bubble. There are a lot of clones based of Pavel forget-his-last-name's code. I'm not complaining about the existence of the clones as the code is open source.
However one of the developers irks me.
The developer's domain name for his support email was registered to a Kentucky Fried Chicken in San Mateo, CA very very close to Google HQ. I called. No one knew a thing about it. I sent info to Google through the appropriate channels, contacted the develoepr and then gave up after nothing happened and posted a review. All that happened was that my review has now turned invisible to others on the Market and his whois is now anonymized.
Excessive permissions on one his apps as well because of hidden analytics and phone ID mining. (I think if you're sending information off from a phone you should be explicit about it somewhere - at the very least on the web page for the app). He had pushed this app out and had 350 Google +1s almost instantaneously. 3 months later he hasn't even crossed 400. The devloper has seriously gamed the Market with several titles near the top rankings with just "okay" software.
Caveat about the KFC dev: I had a competing (not Frozen Bubble) game. For the first week of it being live it wasn't even searchable by name. Meanwhile his launched at the same time and his stats were reaching escape velocity.
Them's the breaks.
There are several ways to game the number of downloads you get. Some are more ethical and/or effective than others.
Personally, I really like quality apps and think on the long term, even if they are not financially successful, the gain is bigger with these apps than with apps that provide lower quality. However, also prank apps can be of good quality of course and in the end it's the user who is judging. There had been more or less successful fake iPhone apps on the Android Market almost since day one, but most of them don't exist anymore. That's also why I thought David's app would be removed fast, especially when the audience became bigger. This didn't happen so far, which surprises me a little. For David, I hope nothing like a lawsuit or removal will happen, but the possibility obviously will always exist.
Secondly, I'm very glad to be corrected regarding madvertise as my European requests are on par with American requests yet my European fill rate has been horrible. Coupled with reading your blog and knowing that you used madvertise, I thought your "read phone state and identity" security permission was a madvertise requirement. (I meant intrusive as in security permissions, not screen space.) Again, very glad to be wrong. Apologies.
One of the things I'm enjoying about Android development is getting a chance to do it all. Artwork takes significantly longer than programming. Even loading the end product onto a couple of app stores can exceed total programming time. I am really enjoying getting to know Blender better.