My enthusiasm waned quite quickly when I read that. The huge amount of breaking changes means that few projects or tutorials are likely to get updated and adoption of this new version is likely to be much slower as it's like having to build the ecosystem up from scratch.
As I'm about to start my first larger Godot project, I was initially waiting for 4 so I could work in that (and looking forward to it), now I'm going to have to seriously consider staying on 3.x if I want to get a good start.
Definitely not the case that you can just take a 3.x project, load it into 4.0, spend a few minutes fixing some bugs or deprecation warnings and then enjoy new features or performance enhancements.