I’ve been playing with this recently and it’s made game development fun for me again. The prospect of creating an account, signing a bunch of EULAs, installing an Electron ”version manager” so I can install a massive engine, hook it up to a massive IDE, only to have it all instantly crash just about extinguished any spark I had left for game development.
But Godot is like a breath of fresh air. Lightweight, beautiful abstractions, with a lot of horsepower to back it up. It crashes as much as the competitors if not more, but man is it fun!
Even the Godot subreddit feels like a breath of fresh air compared to /r/gamedev. People are just having fun.