Casey prizes performance over everything else.
The problem with virtual calls in a big project is that there is no good way of knowing what is the target of the call, without some additional tooling like IDE. But in case of a switch/if, it is pretty obvious what the cases are.
Then you get people writing their own horrible hacks.
Both clean code and performance oriented design have their extremes.
Clean Code has Spring with Proxy/Method/Factory monster... and hyper performance has the extreme in the story of Mel (i.e. read-and-weep only code).
You get to push back and ask, is it worth the developer time and predicted 1.5 - 5x perf drop across the board (depending on shape specifics)? In some cases, it might not be. In others, it might. But you get to ask the question. And more importantly, whatever the outcome, you're still left with software that's an order of magnitude faster than the "clean code" one.
Clean code "assumes code will be changed/maintained" in a maximally generic, unconstrained way. In a sense, it's the embodiment of "YAGNI" violation: it tries to make any possible change equally easy. At a huge cost to performance, and often readability. More performant code, written with the approach like Casey demonstrated, also assumes code will be changed/maintained - but constraints the directions of changes that are easy.
In the example from video, as long as you can fit your new shape to the same math as the other ones, the change is trivial and free. A more complex shape may force you to tweak the equation, taking little more time and incurring a performance penalty on all shapes. Even more complex shape may require you to rewrite the module, costing you a lot of time and possibly performance. But you can probably guess how likely the latter is going to be - you're not making an "abstract shape study tool", but rather a poly mesh renderer, or non-parametric CAD, or something else that's specific.
Sure, but what happens, once you want to start supporting more operations on the shapes?
Exactly - unless you're trying very hard, you're unlikely to beat C++ polymorphism with your OOP code in a different language. Which makes Casey's argument that much stronger. C++ with its relatively unsophisticated OOP and minimal overhead on everything, is as fast as you're going to get, so it's good for showing just how slow that still is if you follow the Uncle Bob et al. Clean Code tradition.
No it isn't. If your C++ compiler isn't devirtualising at all (implied by the article) it'll get stomped on by anything doing inline caching [0] which will generate the switch-case code. The JVM does that for example.