I remember looking into this because I was so confused how Apple could create a fast real-time Gaussian blur with a large radius with no latency.
Even game developers fail to do this, utilizing other blurs like box blurs instead to create the effect.
Turns out this approach is mathematically equivalent or such a close approximation that it's visually indistinguishable.
Not related to laptop speakers, of course, but just a thought that came up as I was thinking about patents on small but important concepts.