WebM-Enabled Browser Usage Share Exceeds H.264-Enabled ones
hsivonen.iki.fi
hsivonen.iki.fi
WebM can often use some portions of this (colorspace conversion, etc.) but until the entire stack is natively supported, there will always be battery life advantages to using H.264.
Not to knock WebM - there are projects out there to implement encode/decode in hardware (http://www.webmproject.org/hardware/ for one example) - they're just lagging about 5 years behind H.264 in this, and getting CPU/GPU vendors to dedicate space on a chip to a less codified standard will be difficult at best.
I wrote some Android video software comparing performance of hardware and software decoders for H.264 and AAC. The Nexus One's H.264 hardware decoder used 2x more battery than a software decoder (for much less than 2x frame rate improvement). Further testing suggested that the power usage of moving video data to and from the hardware decoder outweighed any savings from overloading the CPU.
And the Nexus One's AAC hardware decoder was slower than a software decoder.
storage/network -> CPU -> GPU -> Screen
It sounds like on the Nexus One, there's some copy back into the CPU before it gets to the screen. In the version of the OS is Android doing graphics compositing in it's CPU?
I'd love to see references for this.
Yes, the rise of WebM-enabled browser market share ignores this fact.
To be more precise, the rise of WebM-enabled browser market share ignores its WebM altogether.
People use Chrome or Firefox because it's faster than IE, it has automatic update, it supports more CSS3 features (i.e. it renders more beautiful web site). I never once heard people choosing Chrome/FF over IE/Safari because of WebM.
Don't forget that all this browser still support flash with H.264 codec and most website still have flash video fallback. Hell, most website only use Flash video player.
It might just well be the article about rising maket share of Browser with green icon or some other silly factor, and statement like "Yes, the rise of green-icon browsers market share ignore this fact" would have been equally correct.
Not that it has anything to do with your parent comment missing the point of the article.
Sadly in FireFox on my Macbook Air, it is pretty jittery every time it loops and sometimes during playback. They are pretty though like - http://www.bing.com/az/hprichv/?p=AntelopeCanyon_Mammoth_MHD...
What ignores this? This article is talking about the market share of different web browsers.... What are they ignoring? I don't understand how this comment has anything to do with the article.
Opportunities for growth 4% world share of Firefox 3.6 users -> webm 26% world share of IE 6-8 users -> up for grabs? iOS/Mac growth -> mostly h.264 Android growth -> both 23% loss for h.264 if/when chrome drops support
Why webm still doesn't matter yet: demographics and fallback availability. The devices that exclusively support h.264 are more valuable users for video (mobile, console, set top box) and have no fallbacks. Most of the webm support base (desktop Firefox, chrome) can fall back to flash h.264 player. Half of the webm support base presently supports h.264 natively anyways (chrome, android)
Other notes: - webm support can be trivially added to desktop safari and IE9+ by mildly tech savvy users. - h.264 tools and encoders are better and hardware encode/decode support is far better - the openness and cheapness of webm will probably improve its tool and hardware support in the long run especially if/as uncertainty about its patent status declines.
Look at the volume bar, it looks a little bit different. That i didn't recognize it most of the time is a good sign.
It's even possible that you'll see WebM in Safari if you've got Perian installed, but I don't actually know that for a fact.
AFAIK, iOS supports neither Flash nor WebM.
The default is h.264 because Flash supports it and that used to be the only way to get video to the people. Now there are other ways, but they are not yet widespread enough, h.264 is consequently still necessary as a fallback.
Outside of Flash browsers are not terribly bad at supporting h.264 either. WebM might be doing better – but not by much. That’s the problem.
What someone who picks a video format is thinking: Many don’t have built-in support for video so we have to use Flash one way or another. h.264 is the format of choice when using Flash so we need our video in h.264. Oh, and look, that same h.264 video works in a ton of browsers without Flash. So we get kick-ass HTML5 video out of it, too, without doing any additional work. Also: iOS. WebM doesn’t even figure into this thinking and why should it? It would only complicate things for minimal gains.
For WebM to claim decisive victory it would need widespread support (I’m guessing well north of two thirds) and h.264 would have to lag very far behind. It doesn’t look like that will be happening anytime soon.
h.264 is the strong incumbent, it would take overwhelming force to take it out.
(By the way, when does WebM come to Flash again? I don’t think it is already but I think they announced it. I’m not even sure whether that will change much about the dynamic, mostly due to inertia, but I might be wrong.)
Since then there has been no release or further communication on the topic, afaik. Looking around the web a couple months ago I found an experimental implementation of WebM decoding in Flash by Ralph Hauwert, but my understanding was that it was only able to achive 5-10 fps due to high CPU usage and no built in hardware support.
Now if you retitle it to only refer to native support for the HTML5 <video> tag that would be fair. But this still would have little impact on video codec choice. You want a codec that is widely supported and hardware accelerated, ideally. H.264 fits that bill through a combination of native HTML5 and fill-in Flash support, and that's exactly the best practice for video on the web today.
For example, in testing for a new video-based service, we're finding that H.264 gets similar quality with about half the bit-rate of Theora. The MP4 files therefore come out about half the size of the OGVs. That is very significant for bandwidth that the host is paying for, and for people using mobile devices, who typically have much lower data caps in their prepaid plans than a landline broadband connection.
Another consideration is the processing to create the videos in the first place. We do lots of fairly basic video manipulation using automated tools within our workflow, processing lots of video files on not a lot of hardware. H.264 is noticeably faster than all other formats for all of the manipulations we have benchmarked so far, and usually Theora is in last place again. That means supporting H.264 vs. supporting H.264+Theora is a days vs. weeks issue every time we process a new set of videos.
I do appreciate the desire to use more open/royalty-free formats as a general principle. However, until something like WebM/VP8 catches up in terms of compression/quality and just as importantly in terms of performance and availability of tools, I don't see H.264 going anywhere. Browsers that support it will give their users a better experience, and browsers that won't or can't support it will be at a disadvantage.
I'm having a hard time believing chrome+safari+ie < chrome+firefox+opera I guess it is a smaller percentage of IE that supports <video> than firefox?
Does anyone else find these numbers off?
"You Are Counting Chrome as Supporting H.264 Even Though They Dropped Support!
In January 2011, they announced that H.264 support would be dropped. As of January 2012, Chrome has not yet dropped support for H.264."
Regarding the figures, they look anomalous until you realise that IE8 and older don't support HTML5 video at all, and that the figures for browsers that do have a lot of overlap because most recent browsers support multiple video formats. Since H.264 via Flash is excluded, so are older IE browsers, and IE9 has a much smaller market share than IE as a whole, which explains why the side with Firefox on it works out a bit bigger than the side with IE on it in your comparison there.
Only IE9 and above support <video>, so the share of IE8 and older doesn't count as H.264 share. Firefox 9 has a larger usage share than IE9.
(I included the script so that people could read it to see what was counted instead of speculating...)
a) this doesn't include mobile/tablet browsers, thus it's irrelavent.
b) this is only the case because Google deliberately dropped support for a recognised format backed by open standards, in exchange for an arguably inferior format that it just happens to own.
b) WebM is not a proprietary format
Sure, desktop browsers aren't the trendy thing any more, and there's more PR value in having your website work on the iPad than market-share numbers would suggest, but for people not concerned with PR (say, hobbyists, rather than startups), this is a useful number to know.
In response to (b), also because Mozilla deliberately avoided support for a recognised format, in exchange for an arguably inferior format that Google happens to own. Which is to say, I'm not sure why that particular observation is relevant — however we came to be here, it's interesting to know what the current state of play is.
Then their stats are not realistic.