Pretty Rust backtraces in raw terminal mode
werat.dev
werat.dev
I like Rust, but the panic mechanism is a bit of a weak point in the language. It's not like I have a better solution -- you really do need a way to handle exceptional cases that shouldn't ever happen but aren't statically checkable. But it's unfortunate that it interacts with so many other parts of the language, rather than being orthogonal. Every single API needs to answer "but how does this interact with panics". Rust is a very good language because panics are one of just a couple of things that work this way.
However, other safe Rust code doesn’t need to care that much, because it will either unwind and run destructors, or abort the program. Both are well defined and safe.
Rust uses panics to signal programmer bugs, not normal error handling, so there isn’t much to do about them in the code, because actual “handling” of panics is fixing the bug.
- Lock poisoning and dealing with locks failing to open because they’re poisoned after some other thread panics.
- The whole scoped thread thing.
- Panics across async calls have a bunch of unintuitive (but reasonable once you think through the constraints!) behaviors.
It all comes down to the same thing: a function call could return or it could panic. Even when writing safe code, you have to know what you’re doing to do in case of panic. Usually that’s just passing the panic upward*, but not always, and those behaviors aren’t well-captured in the type system. Because of that, writing truly panic-free Rust is hard to impossible.
I don’t have a better answer than the panicking system. But you do have to care even in safe code, and it is a design weakness.
* I know about panic handlers and abort-on-panic. It doesn’t change the overall point.
For tracing suspended Futures, I've worked on a few approaches:
1. If you don't mind annotating your async functions, you can use the async-backtrace crate, which provides pretty-printing out-of-the-box: https://crates.io/crates/async-backtrace
2. If you are already using the `tracing` ecosystem, you can use the tracing-causality crate (it doesn't yet include pretty-printing, but it's not too hard to add that on): https://crates.io/crates/tracing-causality
3. If you are only supporting Linux (and maybe MacOS) and you aren't stripping away debuginfo from your binaries, you can build atop the deflect crate (https://jack.wrenn.fyi/blog/deflect/). If your `Future` purely consists of `async` blocks, Tyler Mandry's reflection based approach works well: https://github.com/tmandry/rust-dbg-ext/tree/async-backtrace...
For analyzing stack traces of active futures, I'm not aware of any good ways to reliably filter out irrelevant frames (e.g., frames from the runtime).
There is no ASCII art.
I don't know much about Rust so I didn't really get the whole story.