Kerbal Space Program 2 Early Access Is Out Now
store.steampowered.com
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I know it’s early access but it’s disappointing that it’s a UX regression when the UX was so obviously hard.
Edit: There’s no way to establish fuel priority, so celery staging appears impossible. You can’t seem to bring up fuel left by tank. Heat overlay seems to be missing. I’ve yet to figure out maneuver nodes. Yikes. This really is an early access, they’re not even near parity with basic controls.
Edit2: All this said with ksp 1 it was unplayable when it came out. I then picked it up 2 years later and it was great. But just hope they improve the UX.
It is incorrect to treat it as a finished sequel. Expectations are already usually too high for game sequels - the players do not seem to understand how hit-driven the industry still is and that a hit is not guaranteed to be followed up by an even bigger hit. But that's a separate topic. This game hasn't gone through the full production cycle yet - it should be obvious to anyone who cares, the game didn't have the usual 6 month marketing ramp-up prior to release, and it is still not feature-complete.
It is only a transition to an open dev stage in production. The game is an open alpha. That already might disappoint people who were expecting a finished product in early access. But it will doubly disappoint people who were expecting a finished hit sequel.
While it may be disingenuous to sell it at nearly full price (which makes it equivalent to a pre-order with alpha access, just packaged differently) or advertise the game with trailers of the full product showing features that do not yet exist, that whole trend in the games industry is also a separate topic.
Overall, expectations should be re-adjusted to the reality of the situation: sequels are not guaranteed to be better than originals, and an early access release does not, by a mile, mean the game is finished.
But it’s more likely that the UX will be refined during production as all elements of the game are.
Like I said, it is not reasonable to expect feature or quality parity between a sequel in early production and the completed original. The sequel in this case is built from scratch.
Unfortunately seems very unlikely that they can deliver on promises of multiplayer interstellar colony building when it's still so feature light after 3 years of delays
So I think it's fair to expect that KSP2 today will be lower on the y-axis of features than KSP1, but has a greater slope and will pass it and keep going at some time in the future.
It's anyone's guess when that time in the future will be
The most annoying thing right now it's mannouver nodes. I don't see how long it will be burning.
And to be honest I missed starting a game with so many unknowns. Reminds me a lot of when I started to play ksp1. People will have to learn new ways to get things done, and they will. Besides bugs most comments I see is the kind: I used to X and now I can't. Remember that in ksp1 you didn't know that you needed to do X! Let's learn again :)
KSP is not being developed by a small studio anymore. The game publisher (and the studio they started by poaching employees of the original developer of KSP2) has a market cap of $17,000,000,000. They don't need "support" as much as they need to understand that they are selling a product that people want to buy, and that they should deliver on the promises they've made.
Your point about the maneuver nodes is spot on and yet another example of why the KSP player (customer) was a mere afterthought in the minds of this company.
I've been excited for this for a long time and have it downloading now, but a large part of what i enjoyed was the community around their own forum. I did a huge write up on one of my journeys and people commented on it for years. I have no doubt in 2023 even if they run such a thing, most players will choose reddit or discord with a very different experience.
I thought performance was a big reason for the remake, or at least what seemed important to me.
At that point, it was already tainted.
The original KSP was a labor of love and that came out in the product.
KSP2 was a money grab by self-important game designers and product managers.