The custom mapping community of CS 1.6 was truly special, and it's incredible to see how much it has shaped the games we know and love today. Back in those days, community building was as simple as spinning up your own dedicated servers and hosting new maps that everyone could enjoy.
I ran a few popular fun map servers, constantly experimenting with new mods, game/gravity settings, and rotating new maps based on community votes. There was a strong sense of excitement around testing out the latest custom maps, and even the quirky bugs added to the fun.