Another Round of Layoffs at Meta
theverge.com
theverge.com
It feels like Windows Mobile. Meta has the early start, money, captive audience and enthusiasm, but they don't have the hardware/software edge (that Apple coincidentally also has this time around) to really make the idea work. The headsets are not going to revolutionize much running Facebook games on budget Qualcomm SoCs, and Facebook cant buy an Unreal Engine or an M2 Pro overnight.
VR is not good at general computing yet, and the form factor and way you engage with it means people won't be using it in the same way they use TVs, game consoles or smart phones. Mass adoption takes apealing to the lowest common denominator and VR doesn't do that, which is eventually going to be an issue of fashion as much as utility.
No one wants to sit on a bus in a Quest headset, no one wants to sit alone when their friends are in the same room, no one wants to look like a dork at work. Mass adoption is no where near happening to the current state of the art, we have more technology leaps and form factor pivots before we arrive at something a mass adopted social network would work, let alone something aiming to replace segments of business and commerce use cases.
Once we hit a certain point with the form factor, quite a wide range of use cases will become a no-brainer (for example, sitting on the bus with it).
You'd use an $800 device (with limited awareness of your surroundings) on the bus?
and it's not just the crime angle, it's things like not missing your stop or being aware of the people moving around you so that you're not a nuisance.
Bonus points for the experience being transformed into a Hogwarts Bus journey.
A perfect match and around the corner too.
The oculus go failed terribly, because no-one made content for it. Microsoft's attempt at arm laptops failed, because no-one made applications for it. Apple was able to convince people it was worth considering arm, maybe they can get people to consider vr?
I'm not sure I'd phrase it this way. What Apple did was just great engineering and planning, along with a user focus. Also the fact that it was either embrace ARM or leave. :)
What I mean by that is, they launched their ARM/Apple Silicon line of computers and cut off their ties with Intel. They managed to get people buying the new ARM computers by providing an excellent user experience and incredibly good backwards compatibility with the older Intel binaries via Rosetta2. They also started rolling back some of their unpopular decisions of prior years - namely dropping all but USB-C ports and MagSafe. They also started providing Pro laptops without the dreaded TouchBar (yes, some people like it but I don't think numbers are much in its favour).
Then they engaged with the developer community and their users to help everybody transition.
They did no such thing. They forced their ecosystem to switch to their proprietary ARM platform + extensions.
If you look at other ecosystems, a switch hasn't happened. Cloud providers are offering ARM, but on the desktop, x86 is still top dog.
The iPhone in 2007 was not a good general computing device, and people were made fun of for looking like dorks because they stared constantly at their screens. And yet here we are, in a future where smartphones diligently satisfy all of consumer's needs and zoning out by looking at your black slab is normalized.
VR costs more and has been on the opposite trajectory: the only thing you ever hear people be excited by are a handful of games (and maybe VRChat for a few communities) and the way it requires dedicated space & excludes other people means that even the enthusiasts I know don’t really use it much. I think decades of sci-fi created some demand but I think it’s still in the Palm Pilot era, especially for the number of devices purchased by people who thought they’d use them more.
The Oculus has been out since ~2016 or so. I don't think it's a rocketship ready to take off with the right hardware or software. I'm sure there's profit to be made, better days to come, etc., but it's not going to be a smartphone.
While it's less than those two, it's still a very respectable number and incredibly high considering it doesn't have any of the major studios releasing their AAA games on it.
But there's corroborating data that suggests those numbers could be fairly accurate, such as Qualcomm saying way back in November 2021 that they shipped 10 million units of the chips that power the Quest 2[2]. And also seems to be the only number that's being reported anywhere.
[1]: https://80.lv/articles/meta-s-quest-2-has-reportedly-sold-ne...
[2]: https://www.theverge.com/2021/11/16/22785469/meta-oculus-que...
Also there is a precedent: decade of successful science fiction that has made people drool about the thought of VR
My feeling is that Meta is rather running away from a failing business and less running towards a new green meadow.
To me these are proofs of concept that meta verse is a real thing. The open questions are if these experiences will eventually transition to VR, or if traditional form factors are immersive enough; and if Facebook can make a more compelling experience than the existing services.
It felt so detached, and the interviewer was very mellow, only saying that perhaps the cost is a problem, but the Meta guy insisted that it's needed so they have to find the money.
I mean, I've been to Palo Alto, and its crazy... but not that crazy.
Imagine the kind of pearl clutching you would find in The Guardian if Zuck built something closer to VR Chat or Roblox.
Disclaimer: we are the devs behind VRWorkout
In the fitness space there is a huge group of people who would like to go to the gym but don't because of social anxiety. And VR fitness is already one of the major pillars for the headset manufacturers ( Meta, Pico and HTC ). So the social anxiety issue may very well be a driving factor overall
Where VR fitness does shine is the social aspect without the social anxiety.
Doing an intense full body workout with people across the globe and seeing other express their movements without having to show themselves leads to a much more relaxed an fun experience than for example a Zoom workout.
I am fully aware that this is not for everyone, that's why it's good to have options. I for one wouldn't even have the space or money to put up a peloton bike but I can temporarily allocate 2 square meters between our living room and kitchen for my calisthenics exercises in VR. And by using mixed reality I can even shrink that a bit further.
It's probably a bit hard to explain with only words so here is a short video: https://www.youtube.com/watch?v=0WGOZlFXjQU
But for adults.. well after staring at a screen all day the last thing I want to do is stare at another screen, I'd rather lift weights or play guitar or whatever.
That said, most adults need to work in order to survive. Couple that with the fact that most jobs these days are done either directly in front of a computer or using some screen-enabled device, and it's not hard to see that most adults will have been staring at a screen all day most days.
VR in the Enterprise just isn't good business sense. The ROI isn't going to be there for an enterprise use case with typical office workers/professionals. As ruthless as it sounds, eliminating the need for people with AI handling easier/simpler tasks is a much better investment that scales than purchasing, supporting and training people on VR hardware for some "productivity" benefit that really can't be defined right now.
Isn’t this how insurance companies have operated since the mainframe computer age? Why would an adjuster need to talk to this with chatgpt?
I was gonna argue that AI doesn't exclude VR, but you are right. Employees have only so much energy to expend investigating experimental tech.
To reach the scifi potential of VR, you need to be able to put on your VR headset, recline in a comfy chair, and then run and jump around a virtual world without moving your body.
As long as you need a controller or to physically walk around your living room, it's a neat trick, but a limited one.
Famously, Facebook "missed mobile" (were focused on the web) and had to scramble to recover, which they did very well. I see the metaverse efforts as a way to avoid that happening to them again. Which is smart. The point is not to make any money on the hardware; the point is to understand the metaverse so well that when it eventually emerges they will know it better than anyone else and can dominate rather than be squeezed out.
In other words, under this model, Apple's release of some excellent headset would help meta, not threaten it.
All that being said I don't think Meta will succeed. The biggest problem is bootstrap: headsets are clunky and nobody wants to wear them for long, if at all. Because it's early days everybody needs to provide transitional interfaces, but by doing so you are working against learning / predicting what will really happen (remember all those virtual worlds in the early days of the web where you would supposedly move around in a virtual mall? Nobody wants that; they want to jump straight from gap.com to Merrils.com (or in HN case from VScode to Stack Overflow and back), or visit them side-by-side. But the company's efforts are still "me too" like demos from others years ago. They haven't managed to move the state of the art; and if they had would people have booed it too? Probably.
Also, decent, non-enthusiast hardware is so far away that it will be difficult for Meta to maintain focus. It should have been a skunkworks project, or at least a side effort, not something as prominent as it has been.
Except they dont understand it...
We already have pseudo-metaverses in Minecraft, Fortnite, and such, and Meta (so far) is entirely missing the point in their own VR game. Its like they are an AI that has literally forgotten what it is like to be a regular human.
https://twitter.com/TechEmails/status/1619818349525086208?s=...
From internal emails from Zuck^. Also has a bonus glimpse into their VR/AR strategy
"An innovation brand comes from building tangible new products. Our work in VR/AR is the best example we have. Our core social networking work is no longer new, Internet.org is extending something rather than inventing it, and AI is not yet tangible... succeeding in VR/AR has the most innovation potential in the next 5-10 years."
> AI is not yet tangible
Did Meta bet on the wrong horse?
It would do a lot of harm to Unity's relationship with smaller developers though, to Godot's benefit.
https://www.cnet.com/tech/tech-industry/the-inside-story-of-...
There are some other good articles I remember reading about Pioneer Studios that I am unable to find right now. I think Microsoft could have absolutely dominated the mobile space, but they really sat on their laurels for far too long. I think they had the talent and ability to handle the technology development. They just didn't want to because of Gates and Ballmer.
Snapdragon 8 Gen 2: 12726 (76 fps)
A16 Bionic: 9827 (58 fps)
https://nanoreview.net/en/soc-compare/qualcomm-snapdragon-8-...
Phones with A16 were available in September 2022.
Phones with a SM8550 (Snapdragon 8 gen 2) were available in January, 2023.
You're saying it is unreasonable to compare the last two (4 months apart), and instead the valid comparison is between the first two (8 months apart). That doesn't seem fair.
Samsung/Qualcomm used to do the "June release / Sep available" model about 10 - 12 years ago, they always lose to Apple from every aspect. So instead of directly compete with the "in cycle" release for the holiday season, they made the release looks earlier in the year, but then compete with a product released last year for the holiday season.
I was a bit dubious about the benchmarks posted earlier in the thread, for the last decade we're used to Apple having such a long lead that timing didn't matter. But given how hard you're pushing this "it's unfair to compare the currently available phones" angle, I guess the benchmarks are legit and they really have lost the lead.
I don't think they have any concrete "idea" either, except "let's make some metaverse".
There’s about 7 million PS5s sold in the last quarter and about 1 million Quest 2s sold in Q2 last year. I somehow doubt that every one of, or even 1/7th of those PS5 owners will spend the cost of a console on PSVR so I would argue that it’s still very much Meta’s game to lose.
Edit: clarified the sales numbers are for a single quarter. The point is that even if there’s a lot of potential buyers for the PSVR I don’t think there will be nearly enough conversions.
They made a solid move into vr. But vr will be gaming well before it is anything else. To try and break into that market as anything else is just not a likely entry.
Can you break into a market with money? Sure. Microsoft did it. They are still a distant 3rd in that market.
You put either of them on to play games. That’s it. Where’s the market differentiator?
To a common person, they’re not going to see the differences that exist. They will say “oh Timmy wants to play VR” and get whatever option they can to allow Timmy to play VR. Both the Quest and PSVR2 are options for that.
And the Quest has been out longer, has an existing user base 1/7th of a PS5 and doesn’t cost the same price as a new console. All of those very much work in it’s favor.
If only consoles could be used for more "workstation" things, including VR. I would have killed for a windows/linux desktop with a PS5 or XSX chip and 24GB-32GB of unified RAM.
Wow, that's actually a really good comparison!
Couple this with a general questioning my life goals and if I want to spend more of it on making ad serving slightly better. I was left searching. I've landed at a new gig and I've been so much happier despite a sizable pay cut at my new role.
In general, while it clearly created huge turmoil, I wonder if one large round where you potentially cut too deep would be better on company health than many smaller rounds. I'd be curious if the sentiment of engineers at Twitter is now more positive then that at Meta.
Don't drink cool aid. Twitter case is not yet settled. Musk bought Twitter as company-in-crisis, and crisis was not about excess workforce...
The React framework is a pretty good product that originated from them.
Was the irony intentional, or just a happy accident?
Eg Apple has taken heat for its restrictions on App stores and the double standards they impose on competitors. I’ve also heard of Google slowing down YouTube on competitors browsers to push chrome.
I can’t think of any direct anticompetitive behavior beyond building a product that benefits from the network affect.
What’s the moral hazard? For reference, moral hazard doesn’t mean “working at an immoral company”.
Building such a machine (Instagram, FB, WhatsApp, etc) poses a grave danger to a free society if misused, but Meta will not be the ones directly harmed when the databases they built are misused in bulk by the state to commit mass human rights violations or other atrocities.
Engineer productivity mattered a lot less, because straight out of university it’s not like I knew enough to be productive from the start anyway.
Compensation-wise, finance tech pays a lot better, although is most cases it is a WLB tradeoff.
It used to be similar in finance, where getting that internship at Mckinsey/Bain/BCG or in BIG4 (deloitte, ey, kpmg, pwc) meant something - in some countries it was like 1000 candidates per 1 place. But I feel it is much fewer nowadays.
I'd imagine that 4 years from now having OpenAI on your resume will be a much better signal than Google, if only for the reason that there are only 400 people who can claim OpenAI as their background.
This is why prestigious universities don't invest in increasing class sizes. The student demand is there. There is no lack of world class professors to hire, and larger facilities could be built. An Ivy league is capable of reaching 10x enrollment in 20 years while raising tuition and providing the same quality of education. However, within 50 years the brand will carry less prestige.
There might be some exceptions for those working on Oculus, but it's not a blanket exception.
IYKYK
If it matters I'm in my early 40s and I have left money on the table in the past because of said idealism, but if I were to be a 20-something again and especially in today's market I'm not sure I would do the same thing.
Could you clarify for someone out of the loop; I always thought Zuck was portrayed as socially awkward.
And how can you be more self righteous than Elon's friends who just tweet about "the woke mind virus" all day?
I am $50MM+/year spender on Meta ads and while I know that ad load is up I don't think its up that much where ads run alongside each other.
If you can show me evidence of this I will make a big fucking deal of this to Meta.
I typically bail when I see two in a row, in a vain attempt to send the message that multiple ads back-to-back is not cool.
edit: just logged in and of the first 20 timeline items, 9 were ads (including two cases of back-to-back ads). It's basically half of what I see.
I wonder if you don't follow a lot of pages or something, so it's breaking the algorithm.
It's possible that ads are now cheaper, but also less effective. I only ever did pay per click because impressions mean nothing to a startup that no one has ever heard of. But it was always hard to break out of the default settings that were pay per impression.
Makes me wonder if the troubles at Meta run deeper than the current layoffs will solve.
Post, ad, post, ad, reels (which I've never intentionally clicked), ad, 3 posts, (ad, 2 posts) repeated indefinitely.
My wife, through the Facebook app, had a roughly similar pattern, though with far more suggested groups.
[1] https://twitter.com/TitterTakeover/status/162873730347973836...
9/10 people who wants to be a manager are awful as software engineers and they know this is the only way they can stay in the game. Out of those who do become engineering managers it seems all they do is talk a bunch of nonsense and add tremendous levels of roadblocks because they suck at understanding the actual technical problems and I’ll be honest. They’re usually awful at understanding business needs too.
Get rid of eng managers.
Put in a team lead and a few people. If your teams are 20 people or something dumb just fire everyone and start over.
You don’t need battalions when the leaders aren’t even soldiers.
Just have fire teams where everyone is a soldier that reports to their team lead. These teams report to a director who is the battalion commander.
Managers should be rare. And they should be actually good at their job.
People don’t quit jobs they quit shitty terrible managers.
Yes there are awful engineering managers just as there are great ones who are force multipliers for their teams. I've known great engineering managers who were great engineers who naturally became an interface for their teams and some who weren't very technical but were great people managers that got great outcomes for individuals and teams.
Org design, culture, complexity, needs determine the necessity of an engineering management function. Do orgs and engineering management functions become dysfunctional? Yes. Can this be resolved by just eliminating the management layer? Hardly.
I know what I'm saying, and out of a dozen plus managers I've worked with over just the last 6 years (re-orgs because they have way too much time on their hands) only 2 have been excellent, and 1 somewhat all right. It isn't my fault that even with terrible engineering managers, I managed to never get below the max rating on any performance review. I know what I know, and I'm good at it.
The bigger companies get, the worse quality of talent that comes in. Most late stage+ employees are there to rest, vest, and cruise. Don't be naive.
The worst part of this is the more and more levels of management that get put in. People start coming in who have spotty technical understandings, but talk a whole lot that sways people who only need a high level understanding of what is going on. Imo this is due to people who cannot operate efficiently nor in a lean manner. Everything needs to be overly complex for them, to prove they’re something.
Again, I'm giving my experience as a competent engineer and I at one point managed 4 people for a few months before I stopped because I was leaving meetings that were a waste of fucking time with other managers. Literally people stroking each other's ego in a passive aggressive way instead of talking business and ensuring their teams succeed. Not to mention the ways they talked about their reports and literal games on how promotions work.
I am super passionate about removing the unnecessary complexity bloat and drama that bad management leads to.
>The bigger companies get, the worse quality of talent that comes in. Most late stage+ employees are there to rest, vest, and cruise. Don't be naive.
Straw-manning much? I don't see any part of my original argument making a point to the contrary or even addressing the notion of org size.
But I'll bite -> An alternative way of looking at this dynamic in large tech orgs is, that the org sets up a game where people who play the game well can succeed (interview well, do what looks good on impact resumes and against perf rubrics ) without contributing much to the success of the org.
Blame the game not the player, the rest and vesters are resting and vesting because they are achieving optimal utility within the interview/perf/promo game the org has setup, hence dysfunctional orgs.
It's not that flat organisations/startup aren't dysfunctional or that large orgs always end up being dysfunctional but I agree with you that larger engineering orgs often tend to be dysfunctional in many similar ways.
I think it's because you said the following:
> ... what reads like a junior engineer's half baked rant on the uselessness of engineering managers.
I agree the person you're replying to is ranting a bit, but that comes across as saying "you're wrong because you don't have enough experience".
I felt it was justified after you called their opinion a "junior's" rant.
You dispelled them as giving a rant that denotes inexperience. They gave their experience as a counter.
As for the game, I’m all in. I love the game and it’s fun. I’m super competitive and have no problem going back to lobby after a bad game to find a new lobby. I’m playing ranked/hardcore/we it’s called, not single player or un ranked. I’m not a gamer so idk the terms.
As for the late stagers it’s just my observation. It’s what I have observed and they definitely spend more time doing the same things. Usually because they’re doing anything but the work. They have nothing to lose nor any tangible stake.
At small scale there’s no ego. Software engineers answer support queries and help with sales. The goal is to turn your shares from a penny or less to $100.
At late stage is when all the middle management bloat comes in.
You add more and more levels where the level above just wants high level updates. Then managers have associate, manager, sr manager levels. Then you have director, associate director, etc. each level is a sad reminder of what could have been possible. People are more concerned with becoming managers instead of contributing. It’s why many companies become stagnant imo.
Personally I’m done working at companies bigger than 5k people. I was already feeling the pain at like 2-3k people. I can’t imagine working somewhere with 50k plus people. Sounds like hell.
This is one of the most irrational things I’ve ever read on here so congratulations I guess. The people in the team are not the ones to blame if the teams are too big, you are (if you are in charge). Therefore if you actually want to fix the problem, the person you need to fire before starting over is yourself.
And yes. Fire all the management who caused shit to get that bad. I 100% stand by that.
If you actually are sincere about fixing things, actually finding the causes is very important.
At some point you have to just rip it out and put a new one in.
I’m personally fine just leaving and getting a new job if things get wack. Unless I can get to senior leadership level I can’t do much when the culture is already so ingrained. That’s why you need an Elon or someone like that with guts to just come in and fire people.
There are a lot of poor, mediocre or bad devs as well as bad managers. The solution to these problems is not to arbitrarily get rid of most of the practitioners.
There is frequently a lack of humility and self awareness in dev culture I'm afraid to say. It was one of the things that made me leave the profession.
It’s also immediately clear when a dev is bad, but managers will weasel out of their responsibility and blame the devs, despite constantly changing requirements, asking for the impossible, not providing the necessary information and resources, etc. a dev doesn’t sabotage a manager’s work like that.
Most managers also aren’t professionally qualified for their position. An education in accounting doesn’t make somebody a manager, just like computer science doesn’t make a dev a team leader.
the director level (it could be multiple people) receive leadership objectives for the quarter or year. Their only job is to take their resources/battalion and divvy the work up into small atomic fire teams. Obviously there are many players from UX product QA devops etc. There is a directive, and everyone needs to be on board to WORK.
The team lead is in charge of ensuring the eng work gets done. There might be product or other folks, they’re specialists on the team like a marksman or medic or automatic weapons specialist. This is a tech company we are taking about, the output is a product backed by technology.
They need to be strong technically and take their team to the finish line. They don’t need to waste their time with 1:1 where they can’t remember the last session or making up stupid stories and wasting time in meetings. Just do the work. The team lead is the best engineer on the team and the rest of the team just does their job.
Maybe incentive structure could be set up where the entire team is rewarded for completion. If people don’t feel it’s fair they can leave, but when things work out the reward would be 100s of thousands of dollars for everyone. If you just need bodies to throw at some low hanging problem outsource that work. Otherwise focus on execution.
Like imagine trying to take a building with many doors and floors from an enemy. You want each team nimble enough to move independently of each other while working together via the team leads talking to each other. They lead their teams towards their objective of taking the building.
Engineering managers would just be dead weight. They’re not in the building and don’t have line of sight. They are far away (rarely have I seen eng managers code or get their hands dirty) and because of this cause confusion and disarray. They get information that gets lost in translation or some hero noob on the team wants to try their own plan and the manager gives them time to try it out. Good luck taking that building.
Just keep the work lean, and keep focused on work.
Like so many managers allow their teams to waste time and effort with “finding the right process” or bullshit meetings. Just focus on taking that building.
You've got middle managers (directors) who link teams with leadership priorities. You've got line managers (tech leads) who are in charge of ensuring that work gets done.
I’ve been at places where there was Associate Manager, Manager, Sr Manager, Group Manager, Director, Senior Director, VP, SVP.
That is insane imo. Anyone below director is useless, and the director should just report to the VP or CTO.
My point is that managers should be rare. And teams should be small.
I’m not taking career or technical advice from an associate/manager because they’re usually the worst ICs and overall lowest performers in like 80% or more of the time. This is how they struggle to stay in the game. You have probably heard many people who are the best IC say they don’t want to manage.
They then get managed by the worst people. And they just leave like that when they can’t take their managers BS anymore.
You ever gotten feedback like “you need to speak more in meetings” from one of these low tier managers? All they do is waste everyone’s time in useless meetings. I’m there to work, not pretend I’m smart by making dumb diagrams and writing/sharing 20 page documents on things that have nothing to do with the job. You see these people come out of the woodwork during late stage. And that’s when most of the beat engineers leave and you have commodity tier folks running the show.
It’s just facts. I’m giving my perspective. And it’s frustrating that I have to keep changing jobs because management is always the weak link. People missing deadlines, people putting effort into things that don’t matter, just talking/wasting time.
Cool. Advocating for fewer layers of managers is very different than what you proposed in your original post, which included the phrase "Get rid of eng managers."
> I’m not taking career or technical advice from an associate/manager because they’re usually the worst ICs and overall lowest performers in like 80% or more of the time. This is how they struggle to stay in the game. You have probably heard many people who are the best IC say they don’t want to manage.
But you will. They'll just be called a Tech Lead and they'll have manager responsibilities.
And back when the first 1-5 billion dollar valuation was created we moved fast and operated in small teams. Since going public and hiring like 5x as many people our valuation has only gone up like 1-2x. I strongly believe that the end game folks are not very good at their jobs and love wasting time coming up with process and spending money on events.
Again I know why this happens. I’m just saying I wish it wasn’t this way. Appearances and perception.. so dumb.
Oh well time to find my next exit hopefully because I love that thrill of building and solving customer problems.
My managers are very good. They act somewhat in-between a coach and a secretary, and never muddle in technical details that they don’t understand. They try doing small-chunked tasks that don’t fit a developer’s schedule.
Nobody hurt me because for me at least, I’ve gotten every job I’ve applied to. For example I got bored of my last company and my manager, applied to four companies and got each job, then just picked the one that paid most.
I don’t like dealing with incompetent people. It’s that simple. I’m not a bottom feeder lmao.
What's the difference between a team lead and a manager?
But a second... that portends a third... and a general collapse of tech a la the dotcom crash.
I had't been too worried yet, despite feeling lucky to have dodged the customary 7% at my company, but this news is starting to make me worry. Hopefully it's just Meta being in a uniquely bad position.
Even if you treat people as completely disposable garbage, it doesn't even make any sense in terms of projects, to urgently come up with projects for 10k+ people then urgently cancel them. Again, these are decades-old, established, money-making companies.
I have never understood layoffs, especially where the companies start re-hiring immediately after. I was at a startup that did insane hiring and then performed layoffs. They pitched it as employees not performing, but what had really happened is that the upper management overhired because of growth hype and then never correctly trained and onboarded employees. I didn't get laid off, but I literally got moved from one team to a new team only for the new team to be disbanded and merged back into my original team, all within like four months. Even with all that going on, I got switched between projects like every month. Like, how is your planning that bad that that happens?
Now the 7% at your company has me truly worried.
"Meta is planning another round of layoffs, I can unfortunately confirm. Leadership has been coy both internally and externally about what is coming, but I’m told that the current plan is to announce more cuts in March after last year’s performance bonuses are paid out. Given what I’ve heard about plans to cut certain orgs by double-digit percentages, I wouldn’t be surprised if the total number is somewhere in the ballpark of the last layoff, which was about 11,000 people or 13 percent of the company."
Not sure what you mean "running fine", I'm dreading opening Twitter links because it got so frustrating... It's attrition, it's slowly degrading.
It's definitely breaking, in my experience.
Not sure if that's actually caused by the recent changes as opposed to confirmation bias or merely the renewed attention that Twitter recently got.
I wouldn't comment on their moderation being better or worse since the acquisition considering they were already at zero as they couldn't even regex-out very obvious crypto scam tweets in reply to high-profile accounts.
> I'm dreading opening Twitter links because it got so frustrating
Me too, though that has nothing to do with the acquisition and was just as bad as before - something to do with justifying having dozens/hundreds of frontend engineers so they shipped a monster weighing megabytes to display ~300 characters of text.
And you can't have SMS 2FA and the employees can't have Slack anymore because they can't afford it.
Or this outage today https://www.indiatoday.in/technology/story/twitter-outage-tw... because that one was brief
YOu might be talking about this one https://www.theverge.com/2022/7/14/23215529/twitter-down-out...
…or maybe this one https://www.theregister.com/2023/02/16/twitter_okays_cannabi...
It’s sort of hard to tell because everything’s working so well and is so fine that there are quite a few outages to choose from.
I’m a fan of small focused teams. This ain’t how that happens.
Did you think the servers would shut themselves off? Of course it's still running. But if you think twitter is running fine you're self selecting news and are ignoring reality.
The problem is Meta's headsets have a very core-gamer focused audience left over from the Oculus days, though they've started to pivot away from this in recent years. It's nowhere near ready for a mainstream audience to use for social connections. The headsets are too bulky, the interface is too complicated, and the apps require too much setup, character creation, and are just too involved. Nothing right now passes the grandma test.
I don’t know how they’re going to translate that reach to VR profits either, but focusing on Facebook-using retirees misses the big picture of Meta’s growth.
Meta’s apps have 3.7 billion active monthly users. That’s half the population of the world! It’s impossible to guess their behavioral trends based only on what you and I see around us.
Even Facebook is growing despite nearly a decade of HN users declaring it’s only used by retirees and will soon die out.
They usually "take full responsibility and the heavy burden" of doing the layoffs. It's like they are the ones suffering more. It's heart breaking.
The point is, it has nothing to do with having money in the bank to pay them.
> We’ll pay employees during the full notification period (minimum 60 days).
> We’ll also offer a severance package starting at 16 weeks salary plus two weeks for every additional year at Google, and accelerate at least 16 weeks of GSU vesting.
It’s well known, clueless comments on HN notwithstanding.