. take a performance hit
. somehow track/update costly intermediaries in your global state, and this can balloon out of control really fast
. pair it with some memoization mechanism/framework that automatically manages "derived state" variables
. take a performance hit
. somehow track/update costly intermediaries in your global state, and this can balloon out of control really fast
. pair it with some memoization mechanism/framework that automatically manages "derived state" variables
The same is true of the functional core idea really, you're still going to have a big tree of function calls rebuilding things unless you also add some memoization to it. React and friends do it because DOM manipulation is very slow.
But think of IMGUI style GUIs, they're rebuilding the entire user interface every frame and yet are often more efficient than many retained mode UIs. Redundant computation is not as bad as it sounds at first glance.
https://github.com/hoplon/javelin
It's sort of a version of option 3
I don’t know what metric you use for that, but they are definitely not more energy efficient — retained mode is a must for any battery-powered device.
If you're rebuilding things a lot anyway, it's actually more efficient to just accept that rather than work around it.
Though speaking of immediate mode UIs, I think a lot of the problem there is that most of the immediate mode UI libraries assume they're being used as the user interface of a Game or 3D render application which needs to render a complex 3D scene regardless, so who cares about the extra 400 microseconds the UI takes to render.
You could imagine optimizing immediate mode UIs quite a bit for energy efficiency by not redrawing anything if there's no use input, or selectively redrawing dirty areas where it makes sense.
That’s pretty much what a retained-mode UI does.
No need for a retained data structure to implement the above.
You can often optimize a single, large state transformation by utilizing that it does a lot of similiar work. You can also often get a big performance boost by batching up computations.
Half of all performance problems are solved by introducing a cache. The other half is solved by removing one.