As you can see, there is still quite a bit of flicker, I'm working to reduce that. But the consistency is much better compared to, say, img2img.
I'm hoping to ship a prototype this week.
As you can see, there is still quite a bit of flicker, I'm working to reduce that. But the consistency is much better compared to, say, img2img.
I'm hoping to ship a prototype this week.
I also had to specify what the outfit should be (I got a lot more discrepancies when I didn't do this from the outfit changing frame to frame). You can see that the outfit changes color in the second version, I bet you can get that to be even more consistent if you specify the color in the prompt too.
If you create a dreambooth model of a character, you can probably also get consistency of the face that way. In this case I didn't need to do this because I didn't care who I got, I just asked for an "average woman".
What could be of use here is a noise transformation layer that can use the same noise for every frame but transformed to match desired motion. For video conversion you could possibly extract motion vectors from successive frames to warp the noise.
I assume someone is working on this somewhere.
"Keeping the same seed wouldn't be helpful if you want the image to move." -- No, I'm using the same seed (and prompt). The image moves because ControlNet opens up another channel of input, in this case the pose data.