Worked surprisingly well given the network speeds we had (28.8k modems)
Worked surprisingly well given the network speeds we had (28.8k modems)
It's a shame there's apparently no appetite for that sort of 6DOF game anymore. While the quality increase in graphics, etc, is dumbfounding I also feel games have silo into just a few formats/genres. In particular anything that strays out side of the WSAD paradigm seems doomed to be ignored.
Back when I was playing Descent one of the big tips was to set up key bindings that'd let you strafe in 3 dimensions at once. So instead of WSAD, I'd have Left/Right on Q/A, Forward/Back on W/S, Up/Down on E/D and Roll on R/F. This was a big advantage over the default layout, but was probably too weird for people to try and get used to.
I used the hat to switch weapons and such.
My friend used roughly the same idea with a trackball, which was probably even better.
His was a Mormon/LDS family so Doom was off the table, but I sure did log a lot of hours playing Star Wars: Dark Forces 2 and Tie Fighter. Good times.
Before that it was the Wacky Wheels on 486 over 14.4, and before that BBS’s.
Around the same time, my city had this free TTY phone IVR interactive fiction. You could dial some like 622, then enter 5 to play a sci-fi RPG over voice, with 0-9 as inputs. There were community features on that as well- it was one of those microcosm Municipal Computing, and much like the Santa Monica City early digital community I there there is a fascinating history of these short-lived, micro-networks and digital spaces that popped up in the 90’s.
Almost all of my digital entertainment in childhood needed a phone line, which were quite expensive and my parents made sure I knew that.
So many memories, but I wish I remembered more from that era. Crazy to think it was a quarter of a century ago.
Poor bandwidth, but good latency.
I believe it ran over AppleTalk. Anyone knowledgeable on the difference between Kali and AppleTalk? I played a fair bit of Diablo over Kali. (Ears, anyone?)
In the later 90s IP pushed it out, partly due to Novel Netware fading away, and partly because IPX didn't scale to large networks the way IP can.
Googled tsr, terminate and stay resident if anyone else is reading this.
There's a decent interview with him that relays the story: https://episodiccontentmag.com/2016/08/26/kali1/
Because "internet" barely existed at the time doom got out. People played multiplayer games mostly in the same physical room.