And the opening line sounds like a challenge:
> Given that the much more powerful 16-bit Amiga 500 is unable to play MP3’s,
And the opening line sounds like a challenge:
> Given that the much more powerful 16-bit Amiga 500 is unable to play MP3’s,
Yeah, this isn't MP3 on a C64. It's a C64 controlling an external MP3 player.
https://eab.abime.net/showthread.php?t=78994
Might mean an A500 (@1.4 MIPS) could do it if you were happy waiting 10-15 minutes for the audio of a 3 min mp3 to begin.
Where would you store 3 minutes of uncompressed audio? At CD quality, that’s about 30MB.
It's not that bad-sounding:
http://www.knowzy.com/Computers/Audio/Digital_Audio_Files/au...
MOD is superior to MP3 anyway :)
https://www.livet.se/mahoney/c64-files/Musik_RunStop_Technic...
PS. it might not really be 8 bits, but only 93 or 107 different values (6..7 bits). More details: https://csdb.dk/forums/?roomid=11&topicid=103092&showallpost...
I would be sure that if Tim Follin decided to just use that, he would have "made full sense" (cpr. "Agent X" and "Chronos", ZX Spectrum).