Essentially if you're running vicon you can make flying things do things like you could make them do programming them in Blender or similar, subject to the [pretty minimal to the human eye] time constants of the mechanical systems. Brushless speed controllers are pretty fast, servos are as well [but way slower]. The end-to-end control loops we are talking about are in the ballpark of 1khz easy and have been for quite some years.
If they had balls they'd take off the balls ;) Other than that it is essentially CGI in real life ;)
Sorry don't mean to be negative it looks cool guys. Now go make it actually cool.
I ain't got no darn PhD in control theory from some fancy skool er nuthin but my gut tells me for this situation it's the state estimation that actually composes the beavers tail under the wattuh of dis dat der prollem.