60 Nations agree to regulate AI in the military before it destroys the world
theregister.com
theregister.com
By the 80s however, we were willing to let at least one system operate entirely autonomously, the Phalanx CIWS, and that decision has already lead to a few friendly fire incidents https://en.wikipedia.org/wiki/Phalanx_CIWS#Incidents
The US military already has experience allowing computers to make death happen, and Raytheon is likely already testing an "AI pulls the trigger with no intervention" system right now. If we are unwilling to implement laws against that right now, then it will 100% happen.
But again, humans do war, that's the way it works, it has been like that since when? a million of years?
Some new technology won't change all those gens and more important, the cultural memory teached by societies around the world: "war is a way to solve problems".
So, nice you did this, but better get ready for fighting involving AIs in the conflicts.
First of all, there is no definition of “AI”. It’s a running joke in the community that once an “AI” approach gets good enough to be commoditized it is no longer called “AI” and becomes simply “ML” (machine learning) that we teach to college students.
With that in mind, military drones have used “AI” since at least during the Obama administration. This is a nonstory.
I’ve been to summits like the one talked about that are a bunch of people in government, nonprofit, or for profit executive roles that get together to discuss things they don’t understand and make a resolution that looks good. They are all for show. Nothing useful, meaningful, or impactful comes from these things.
Yes, yes, we should be responsible with the use of AI. Everyone agrees without asking what that really means.
I am a dota2 player, and I very well remember E.Musk openAI: a team of 5 independent AIs with each a different set of skills based on the hero... and they had to slow them down and make them inaccurate...
In the end, I cannot see clearly where an AI would pertinently fit in a battle. Stategic assistance?
As you refer to videogame AI, think back to the Berkeley Overmind, a Starcraft 1 Zerg AI that beat seasoned humans by the simple expedient of being able to shuffle around mutalisks [0] in such a way that no human micromanagement could efficiently kill any. The only realistic way to defeat the Berkeley Overmind, as I recall the decade-old coverage, was to attack the AI's base before it could build the tech necessary to spawn mutalisks.
[0] Mutalisks are a Zerg air unit whose attack bounces from enemy to enemy. Like all Zerg units, it regenerates health gradually, so the AI's chief tactic of moving even slightly damaged units to the back of the battlegroup allowed surprising compounding benefits.
Here's a scenario: one F-35 together with about two dozen loyal wingman drones [1]. The drones stay within line of sight of the F-35, so they are immune to electronic warfare of the kind that lead to the capture of a US drone by Iran in 2011 [2]. The F-35 pilot assigns the drones high-level missions, like take care of the incoming bogeys in the north-east sector. The drones then use AI to coordinate their actions in an optimal way and carry out the mission. Some of the drones are lost. No biggie.
[1] https://en.wikipedia.org/wiki/Boeing_MQ-28_Ghost_Bat
[2] https://en.wikipedia.org/wiki/Iran%E2%80%93U.S._RQ-170_incid...
It is the same for tanks.
Maybe that's where AI could be "usefull", way more efficient autonomous guidance systems for all those missiles, actually scary efficient.
Why not cruise missiles? Cruise missiles will continue to have a role in combat, but they are too expensive to use them for everything. A stealth bomber like F-35 or B2 or the future B-21, can ferry a lot of relatively inexpensive munitions and drop them on target. A Tomahawk costs north of $1 million, while a JDAM can be procured for about $25k and a Hellfire for about $150k.
And it seems there is often more than one missile shot at a combat aircraft.
That would mean, before any combat aircraft can fly, all ground base radars would have to be disabled... and how do you get rid of a dynamic mesh of mobile ground/sea based radars (or in a place you cannot really "reach")?
In the end, the tech of the opponent in a "standard" conflict should be assessed before anything can fly, and get ready for some very bad surprises (high altitude cruise missiles...).
drones with payloads may be able to do "more" for "cheaper" than a cruise missile: I guess a drone is "cheaper" than a combat aircraft but more "expansive" than a cruise missile.
"AI" may find its way in the autonomous guidance systems of a cruise missile, like drones which would only need to receive some sort of high level order to perform some "tasks" and that nearly completely autonomously, but I don't think you can "embed" such "big" AI in a drone though, you would need a near "realtime" link to some AI center, then it would be "space" war, war satellites destruction and jamming.
A repeat is quite unlikely though, as the US military is very good of learning lessons in war.
That's why it is very important to assess the balance of a conflict on recent data in order to deploy the right equipment. Of course, there will be bluf, bad surprises, etc.
Not really. As everyone could see, Russia is still using tanks made 50 years ago.
I may be talking about old tech, but you are talking hypothetical tech. "I don't understand why anyone would invest in combat aircraft when this hypothetical tech could be developed by a peer nation and render the aircraft obsolete". Does that sum up the argument?
But combat aircrafts are still usefull in uneven conflicts, namely when one side has really weak air defence, or even none. It is a similar issues with tanks.
And helicopters, and trucks, and humvees, and missiles themselves, and drones, and humans...
We have very good and usually very cheap (compared to the target's price) ways to destroy things.
Looks like planes and tanks are still useful, Ukraine wouldn't ask for them otherwise
Wild guess, the USA intelligence services know and have green-lighted the usage of combat aircrafts/tanks to friendly countries. Hope it is not the same type of intelligence used for the weapons of mass destruction in irak... ahem...
> We attack the state-of-the-art Go-playing AI system, KataGo, by training adversarial policies that play against frozen KataGo victims. Our attack achieves a >99% win rate when KataGo uses no tree-search, and a >77% win rate when KataGo uses enough search to be superhuman. Notably, our adversaries do not win by learning to play Go better than KataGo -- in fact, our adversaries are easily beaten by human amateurs. Instead, our adversaries win by tricking KataGo into making serious blunders. Our results demonstrate that even superhuman AI systems may harbor surprising failure modes