I'm not a huge gamer but I feel like I might actually need to buy a Windows PC to play several games at some point. The list is growing. Right now I'd love to play HiFi Rush, but there's no possible way on an M1 Mac at the moment.
I'm not a huge gamer but I feel like I might actually need to buy a Windows PC to play several games at some point. The list is growing. Right now I'd love to play HiFi Rush, but there's no possible way on an M1 Mac at the moment.
I expect killing their relationships with every game company in the world will make their VR headset efforts rather painful.
That's why they don't have one on the market.
VR/AR is not mobile gaming and its not PC gaming. It's a new method of interaction, especially AR. Gaming will be just one aspect of it.
I suspect a whole new genre. Pokemon Go on steroids.
Interesting that the canonical example is a game! :)
I wouldn't say it's poor performing, definitely not rust, c or c++ capable, but you can write performant code through various tools, processes and optimisations, or bind to libs written in other languages e.g. rust, c++ to have them handle with that must be incredibly performant. Unity is a good example .net C# and C++ working together to deliver a performant solution.
Let me reiterate that I meant that it was previously low performing. I've developed in .Net since 2009 but only last few years have brought significant improvements in performance.
I own a switch (or rather I suppose I should say my kids do) so I don’t need to emulate it, but I do wonder what it would be like to play BotW on a 5k screen. I know it wouldn’t run in 5k, but maybe there are mods or ways to crank up the settings? It would be fun to explore some time.
That VR headset is going to be a lot more like an iPhone or iPad than a Mac and there's no shortage of games on iOS; they'll be just fine.
Apple is all about user experience, until it comes to gaming. Their gaming ecosystem is trash. It's like going to a Vegas casino without the free food and entertainment.
This is likely due to only one layer of translation being done in MacOS, as opposed to the two of Wine.
I really hope this leads to performance enhancements with windows clients on parallels