I allow for panics when the panic is expected to never execute, i.e. logic errors.
I see how it can be problematic, and thought of adding a general logic error for such cases. However, it adds work for devs and the machine.
Still, panics can happen for allocations, where I don't know a solution.
Would you consider this as a problem as well?
If not, no_panic should suffice, right? Yeah, it might make things harder, but for rockets you probably won't use that many external crates and a bit more work should be acceptable, shouldn't it?
What would you like to see the devs and the lang team to do?